Running Sheet Raphael: Difference between revisions

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=='''Trump Decks & Cards: Magical & Mundane'''==
=='''Trump Decks & Cards: Magical & Mundane'''==
===Magical===
===Magical===
====Decks: Full & Partial
====Decks: Full & Partial====
*Avalon Trumps (partial) [[King Corwin's Deck]]
*Avalon Trumps (partial) [[King Corwin's Deck]]
**Avalon/Paris-1880
**Avalon/Paris-1880
Line 1,098: Line 1,098:
**Personal Trump?
**Personal Trump?
**Contact Only
**Contact Only
===Mundane Decks===
*King Random Deck in a simple wooden box (Gift from Zachary)
**Accompanying Literature
**Signed Cards:  Zachary, Tesara, Alexandra, Dalt, Vek,
*[[Bursain]] Deck [[https://wiki.rpg.net/index.php/Jeweled_Amber_Trump_Decks.#The_Bursain_Deck]] in a thin Ebony Box
**Discovered in the left breast pocket of my flannel shirt
**Magically Updates and Distributes
**Signed Cards: Zachary, Vek,


=='''Books & Tomes: Magical & Mundane'''==
=='''Books & Tomes: Magical & Mundane'''==

Latest revision as of 05:23, 5 January 2025

Raphael de la Varga aka "Rafe"

Raphaxaelicus Radaxventurerillidixt Covaladalouaxixisis aka "RaphaX"

AVALON DECK TOSIAN BARDIC DECK BURSAIN DECK
XXXXXXXXXX XXXXXXXXXX XXXXXXXXXX
Dufiro Earth Form Concept WC&LGA

GM SECTION[edit]

Stats[edit]

  • Psyche 18
  • Endurance 17
  • Strength 15
  • Warfare 12

Powers[edit]

  • 18 Power Words (13)
  • 10 Advanced Low Order Sorcery Sorcery in Jeweled Amber
  • 4 Fort Garland Sigil of Avalon; Advanced Imprint
  • 3 Avalon Shape Change; Specific Alternate Forms ONLY
  • 2 Cantrip
  • 1 Low Order Magic System - Bardic Powers & Spells
  • 1 Low Order Magic System - Druidic Powers & Spells
  • 2 Dufiro Rituals
    • Summon Dufiro Tomes (Personal)

Skills (22) [edit]

  • 3 Wilderness Survival & Camping
  • 1 Cooking (incl. Butchering & basic Vegetable Gardening)
  • 1 Thrown Weapons; All Types (Knives, Daggers, Axes, Darts, Stars, Spikes, Rocks, Beer Bottles... whatever's handy)
  • 1 Military Basics: (incl: Org, Ops, Commo, Land Nav/Map Reading, Camo, Sm. & Hvy Weapons, Explosives, Vehicles)
  • 1 Military Field Medic & NBC Specialist (Nuclear, Biological & Chemical Warfare Protection & Decon)
  • 1 Automobile Mechanics; Internal Combustion Engines (All Types)
  • 1 Driving; Land-based Vehicles (All Types; Wheeled & Tracked)
  • 1 Dog Training; all Breeds: Basic (Obedience, Tricks, Chores, etc.)
  • 1 Games (Tabletop RPG's, Board, Dice, Cards, Gambling, Puzzle, etc.)
  • 1 Story Telling (RPG Game Master / Player, Writer, Campfire Storyteller)
  • 1 Acting
  • 1 Big Top Circus Operations
  • 1 Juggling
  • 1 Voice Mimicry
  • 1 Singing
  • 1 Musical Instrument: Harmonica
  • 1 Warlock Thief Skills
  • 1 Dufiro Languages

Gnome Skills (Bonus)

  • 2 Gardening.
  • 1 Dowsing.
  • 1 Woodcraft.
  • 1 Pottery
  • 1 Shadow Shaving
  • 1 Acrobatics

Skill Chart[edit]

  • 1 Weapon Master-Spear
  • 2
    • 1
    • 1
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 1
  • 2
  • 3
  • 4
  • 5

Raphael's Wiki Page Links[edit]

Raphael's Wiki Page Links

Personal Information[edit]

Active since December 24, 2021

Personal Colors: Forest Green, Black & Bronze

Father: Unknown: Possible Earth Human Male

https://wiki.rpg.net/index.php?title=Running_Sheet_Raphael&action=edit

Mother: Known: Earth Human Female (deceased)

Children: (1) Known: Earth Human Male (deceased)

Race: Human-Mesobian-Dufiro

Apparent Age: Mid 20's Physical Age: Early 30's Actual Age: Mid 50's

Height: 6ft. Weight: 195lbs Build: Athletic with well toned muscles.

Complexion: Fair to Pink w/ Freckles

Face: Average Looking Eyes: Dark Brown

Facial Hair: Heavy Beard, Coppery Red, Braided off the chin and both sideburns.

Hair: Coppery Red, Long w/ single Braid down the back

Distinguishing Marks: Black Scar; Bullet Wound, ribcage under left arm. (The Black Sabbath; Fitz's Healing)

Descriptions:

Human: Rafe usually wears black cotton denim jeans and thick heavy black boots with heavy laces and thick soles (making him appear three inches taller), a long sleeved cotton flannel over-shirt, tri-color plaid of dark green, dark gray & black and a t-shirt beneath, usually of green, black or gray. His hands and half of his forearms are covered in black rough leather gauntlets and a wide black leather weapons belt with a large round silver simple buckle sits around his middle. Hanging from the belt on his right hip and meant for a left-hand draw, is an ornate curved sheath of black leather and brass holding a Nepalese Kuhkuri Knife with an ornate (yet functional) carved wood and brass adorned handle and pommel . And next to it, further back on the belt a bit, is a narrow nylon sheath showing the handles of three flat steel throwing daggers, slightly overlapping each other and each nine inches long. The front of the weapons belt shows four nylon pouches, two on either side of the buckle, each about four inches per side, each filled with three large throwing stars (unseen). Hanging at an angle from the right hip on a 'sword frog' is a simple sheath of brown leather holding a long sword with a curvy edged blade, and showing a simple handle of dark wood with a small simple cross-piece and small flat round pommel that looks like a thick coin with a skull stamped onto each side, both are made of brass. And on the belt farther back behind the sword is another long thin nylon sheath and another set of throwing daggers identical to the ones on his other hip. There is also a Colt .45 Automatic handgun in a custom black leather holster strapped to his right thigh, below the hip with the butt where the hand naturally rests when hanging at the side.

Raff aka Rage

Orc: 7 feet 2 inches tall, heavily muscled body with long thickly muscled limbs, large hands with long thick fingers. Hair is darkest of reds leading to browns contrasting the green hued thick hide-like skin, and a pair of double tusks sticking up from a thick lower lip on a heavy squared jaw covered in a thick coarse beard the same color as the hair with a long braid on the chin. A wide nose separates piercing eyes the color of a bright yellow amber beneath a heavy brow line with thick eyebrows that meet in the middle.

Raphaelf

Elf: 5 feet tall, lithe of body and limb, pale to white of skin, pointed ears showing through the long flowing hair the color of shiny metallic copper, eyes the color of amethyst crystals set on a narrow angular face with no facial hair.

Dwarphael

Dwarf: 4 feet tall and nearly as wide across the shoulders, round barrel chest, thick arms and legs heavy with muscle, thick hands with short thick fingers. Hair and beard are braided but heavier and more coarse, the color much lighter red tending towards blonde, eyes are dark brown.

Rafi

Gnome: 3 feet tall with a stout looking body, short limbs, big feet, small hands with short fingers, a long gray beard and short gray hair; both neatly groomed, thick gray bushy eyebrows over dark brown eyes with a slight twinkle in them, a bulbous nose, chubby cheeks and big ears that stick out noticeably.

Ranks[edit]

  • PFC, U.S. Army: Home World aka Plague World
  • Co-Mayor (Temporary): Fort Garland, CO, USA; Garland aka Change World
  • Citizen: Shadow of Alamond
  • Civic Leader/Co-Gaffer: Arco Station & Retreat, Alamond
  • Guild Master & Founder: Guardians' Guild of Garland; Fort Garland Chapter
  • Society Leader & Founder: Fort Garland Adventurers' Society
  • Ringmaster: de la Varga's Circus of Modern Fantasy
  • Minor Hero: Venkian Sect of the Church of the Worldly
  • Sigil Lord; Fort Garland Sigil (Named by Warrick of Avalon)
  • Front Warrior; Ludus Daltus, WC&LGA, Ang Ri
    • Warrior Core & Lord Gladiator Association

Points Total {176}[edit]

Total: 166 = 0 Base +40/-40 Stat Buy Down + 150 Advancement + 4 Bonus + 2 Mesob + 10 Urvile Potion

Stats{+48(-40/+88)} + Powers{31} + Skills{22} + Items{19} + Allies/Enemies{0} + Companions{14} + Shadows{3} + Stuff{+5} + Storage{34} .

Point Breakdown[edit]

  • Negative Points: -40 (currently Zero)
  • Positive Points: 216
  • Stats Balance: +48
    • Stat Sell Down: (ALL to Chaos Rank) +40 pips.
    • Stat Buy Up: (all to Amber Rank = +40) +38 (+10 Urvile)
      • Psyche: = +10(Amber), +1, +2, +4, +3, +5
      • Endurance: = +3, +7(Amber), +1, +4, +2, +10
      • Strength: = +10(Amber), +1, +2, +5
      • Warfare: = +10(Amber), +3, +5
  • Powers: 31
  • Skills: 22
  • Items: 20
  • Allies/Enemies: 0 = +18/-18
  • Companions: 14
  • Shadow: 3
  • Stuff: 5
  • Storage 34

Rafe's Advancement & Campaign Highlights[edit]

  • 2021 Anniversary Advancement - 10 pips +3 Endurance - SPENT
  • First Advancement - 5 Pips - SPENT
  • Second Advancement - 10 Pips + 1 Bonus Pip - SPENT
  • Third Advancement - 5 Pips - SPENT
  • 2022 Anniversary Advancement 10 Pips +2 Psyche +2 Skills - SPENT
  • 2/19/2023 Special Advancement - +10 Strength +3 Psyche - SPENT
  • 2023 Anniversary Advancement - 10 Pips +3 Skills - SPENT
  • Fourth Advancement 35 Pips + 2 Bonus SPENT
  • Ludus Daltus 7 pips - SPENT
  • Urvile Potion 10 pips (Endurance) - SPENT
  • Ang Ri Arena Fights & More 15 Pips - SPENT
  • Finding an Easter Egg on the RPGwiki - 1 Pip Bonus SPENT
  • Tome Research for Dalt, Calling Ritual, Visit to Dufirtrasa - 20 pips STORAGE
  • Special Anniversary Gift - 10 Pips STORAGE

Up to date as of 12/15/2024

Current Advancement Wish List[edit]

  • 1st - High Order Sorcery
  • 2nd - Raise Psyche
  • 3rd - Raise Warfare

Someday Advancement Wish List[edit]

  • 20 Conjuration - (When Points allow)
  • Full Shape Shifting or Equivalent
  • Advanced Shape Shifting or Equivalent

Dufiro Advancement: 60 Points[edit]

Dufiro Points are not included in power level totals

  • Life Path: Elemental of Change, Motion and Earth. Spasa of Earth. Al Asgo Illuminar
    • (20) Points; Elemental: Change (10-Granted: Ansahal), Motion (5-Granted: Shantranixix), Earth (5-Granted: "Chip")
    • (20) Points; Spasa: Earth (20-Granted: ZyxzlokX),
    • (20) Points: Illuminar: Al Asgo Illuminar. (20-Granted: Nur al-Din)

Statistics {62}[edit]

  • Psyche: 18
    • [+3 NEW Advancement]
  • Strength: 15
    • [+7 NEW Advancement]
  • Endurance: 17
  • Warfare: 12
    • [+4 NEW Advancement]

Stuff {2 Good}[edit]

  • 1 Good Stuff - Mesob
  • 1 Good Stuff - Pips Spent

Powers {41(50)}[edit]

Powers, Imprints & Magics {41}[edit]

18 Power Words (13)[edit]

    • Chaos Negation{POLRZ!}, Magic Negation{NOGTZ!}, Psychic Disrupt{ASKIIR!}, Psychic Defense{SHAGSK!}, Lifeforce{LIEVZ!},
    • Weaken Structure{MARSK!}, Process Surge{ZURJ!}, Process Snuff{ZNUF!}, Costume Change{VOILA!}, Burst of Psyche{ZZAAQ!},
    • Pain Attack{VOLTZ!}, Pattern Negation; Amber{LEGANT!} (learned from Vek), Pattern Negation; Avalon{TANGENT!}

10 Advanced Low Order Sorcery Sorcery in Jeweled Amber[edit]

    • Exact same Principles and Methods as High Order Sorcery
    • Able to Cast Low Order versions of High Order Sorcery Spells
      • Less powerful overall; less intensity, effectiveness, duration.
      • ADVANCED adds more power output.
    • This is the Highest Priority of Low Order Magics
      • This is NOT a Low Order Magic System, such as; Magery, Wizardry, Listery, etc.

4 Fort Garland Sigil of Avalon; Advanced Imprint[edit]

      • A Low Order Inscription located at the bottom of Lily Lake, in the southern most part of the Sangre de Cristo Mountains near Ft. Garland, CO, USA, Earth; Shadow Garland aka Change World.
    • Sigil can be used as a Lens for Detection purposes.
    • Sigil can be used Defensively (mostly against Low Order Magics and some other Low Order Inscriptions).
    • Sigil reacts violently vs Woven Logrus; blue lightning (NEW)
    • Sigil can be used as a Spell Framework. Holds Spells like a Web. (re: Zachary and Fortunadus)
      • High Order Sorcery Spell (2): Holder Frame ONLY (no need to Cast)
      • Low Order Sorcery Spells (5): Holder & Casting Frame.
      • Other Low Order Spells (?): Holder Frame (currently Holding 4)

3 Avalon Shape Change; Specific Forms ONLY:[edit]

    • Gained by Assaying the Fort Garland Sigil of Avalon.
    • Assayed 5 times choosing each of its Alternate Paths.
      • Five [5] Forms: Earth Human (True Form), Garden Gnome (Magical Creature), Hill Dwarf, Sylvan Elf, Green Skinned Orc.

2 Cantrip - Transferred - Medallion of Mesob [1 Mesob, 1 Rafe][edit]

    • Able to Create new Cantrips (2 Pips)
    • Sixty Four (64) possible Cantrips: (52 Currently)
      • Psyche of 15 = 20 Cantrips + 4 Cantrips / 5 Psyche, X2 Points in Cantrip.

2 Low Order Magic Systems[edit]

  • 1 Druidic Powers and Spells - ? Level
    • Spells: ?,?,?...
  • 1 Bardic Powers and Spells - ? Level
    • Spells: ?,?,?...

2 Ritualism (Dufiro-based)[edit]

  • Summon Dufiro Tomes (Personal)

Gnome Powers {Bonus}[edit]

  • Travel through Earth

Medalion of Mesob Powers {2}[edit]

    • Melts into Body of Wearer/Holder, can't be removed, doesn't detect as magical, its powers can't be dispelled, or suppressed(?).
    • Wearer becomes a Mesobian, Racially, but detects & acts as original Race for all practical purposes.

Automatic Powers[edit]

  • Recognize Mesobian/Medallion Wearers - Transferred-No points
    • Bears a Symbol on forehead and one palm that only Mesobian/Medallion Wearer and other Mesobians/Medallion Wearers can see.
  • Immortality - Istari Immortality; Vast spectrum medical protections.
  • Improved Physical Attributes - Transferred-No points
    • Raises a Human to Chaos Rank Stats
  • Immunity to Illness - Transferred-No points
    • Complete immunity to sickness
  • Immunity to Lycanthropy - Transferred-No points
  • Immunity to Undead Magics & Attacks - Transferred-No points
  • Regeneration - Transferred-No points
    • The Power to completely heal wounds and injuries in a fraction of the time the 'original body' was 'normally' capable of.
  • Tongues - Transferred-No points
    • The ability to understand and speak languages (once heard???)
    • Already know/learned: English, Spanish, Thari, Esperanto, Italian, German, Russian, Maandancer,
  • Spidey Sense - Transferred-No points UNDISCOVERED?
    • Moments warning before an attack

Useable Powers[edit]

  • Technopathy - Transferred (possible Main Power according to David of Mandalay)
    • Ability to 'read' data from electronic/technological devices (touch)
  • Classification - Transferred-No points
    • The Power to Identify or Divine the Character Class, Level and Race of a Being
      • Works upon Touch and sometimes at short distances with eye contact
    • Can also Identify certain Creature Types
  • Shadowwalk - Transferred-No points
    • As Broken Pattern shadow walker
    • Shadowwalk toward Mesob Wearer if known.
  • Reverse Conjuration - Transferred-No points
    • The ability to return an item that has been Conjured to its place and time of origin.
  • Animal Friendship - Transsferred-No points
    • Animals are friendly. Gentle creatures are near docile. More aggressive creatures are friendly, sometimes submissive.
  • Clean Body - Transferred-No points
    • The Power to clean a body (self or other) of dirt and grime. It causes all pores to empty of retained oils and removes all bodily refuse; emptying bladders, digestive systems and stomachs.
    • This power can be used in two ways.
      • Causing all material to Disappear
      • Causing all material to Eject violently from the body.
        • If used as an attack it reacts with the target's Psyche and if they lose it distracts them for at least a minute.
  • Passwall - Transferred-No points
    • Used once in an unexpected way that actually worked: Passed through a Magic Barrier (naked)
  • Phase Walk - Transferred-No points
    • 1 Access to the Shadow of Phase that overlaps all of Shadow?
    • First used by a Dufiro inhabiting Rafe's body.
  • 1 Cantrip - Transferred - 1 pip
    • Able to cast Cantrips
  • Flash - Transferred-No points UNDISCOVERED?

Dufirosm Life Path, Advancement & Powers[edit]

Life Path:[edit]

    • Elemental of Change, Movement, Earth
      • Aspires to Sound
    • Spasa of Earth
      • Aspires to Combat, Speed, Paper, Cleanliness, Blending, Life, Motion, Defense, Change, Growth
        • possibly Motion, Song, and Carnality
    • Avasa: Aspires to Earth, Cleanliness, Health, Speed, Conflict, Guard, Change, Blending, Growth, Shifter, Life, Knowledge
      • possibly Whimsy, Carnality, Vision
    • Masoja: Aspires to Change, Earth, Guard, Shifter, Growth, Health, Knowledge, Life
      • possibly Combat, Strength, Warfare, Witness, Vision
  • Rank & Race:
    • Spasa of Earth, Al Asgo Illuminar

Dufiro Advancement: {60 Points}[edit]

Dufiro Points are not included in power level totals

  • Life Path: Elemental of Change, Motion and Earth. Spasa of Earth. Al Asgo Illuminar
    • (20) Points; Elemental: Change (10-Granted: Ansahal), Motion (5-Granted: Shantranixix), Earth (5-Granted: "Chip")
    • (20) Points; Spasa: Earth (20-Granted: ZyxzlokX),
    • (20) Points: Illuminar: Al Asgo Illuminar. (20-Granted: Nur al-Din)

Dufiro Powers {}[edit]

More Info Available at: Dufirosm Revision

Special Note: Raphael's Heart Fire was Strengthened as Payment for a Fulfilled Contract by Ansahal, a Masoja Dufiro of Shifter (now Water); a mostly non-corporeal Being that Inhabited Rafe's body for a short time for a Task that Ansahal needed done to Advance to his Next Race.

Heart Fire Powers:[edit]

First Order Defense (created by Ansahal)[edit]
    • (need info from GM)
Identify Dufiro Heart Fires[edit]
    • Can 'see' /'feel' an Unbound or Bound(sometimes) Dufiro Heart Fire in Beings, Creatures & Objects
    • Can Identify the Race(s) of a Dufiro
      • This does NOT give a full Life Path, but usually the most prominent or powerful Race or Races.
'Living in the Heart Fire' Powers[edit]
    • Placing one's Self (aka Psyche/ Mind/ Consciousness) inside one's Heart Fire
      • This is draining on Endurance until some level of experience is gained.
    • Ability to Leave the Physical Body via one's Heart Fire
      • Control of one's Physical Body is maintained in this state.
      • Allows for Shape Shifting to Elemental Forms (Stone, Fire, Water, Air, etc.)
      • Allows the Dufiro to Experience the Senses of Animals (and possibly other Beings) [DANGEROUS]

Tome Related Powers:[edit]

  • Hear Calling/Summoning Names
    • Ability to 'hear' Calling Name or Summoning Name spoken anywhere within the Multiverse.
    • Ability to 'look in to it to see who is Calling'.
  • Dufiro Transport Power
    • Ability to 'temporarily transport' to Caller
      • Must maintain Personal Energy & Magics to remain with Caller
    • Can be Summoned via Summoning Name - Cannot resist, no Energy needed to remain
    • Able to return to 'home realm' upon Compilation of the Pact or if freed from Binding by destruction of the Bound Artifact.
      • Holding them against their will in either case is extraordinarily difficult. A Dufiro fighting for its freedom may attract others of its familiarity, race, or proximity to aid it.

Race Specific Powers:[edit]

Change Elemental Powers[edit]
    • Limited Form of Shape Shifting
      • Alter Facial & Body Features, Skin Color & Texture, Hair Color, Texture & Type, Etc.
    • Minor Ability to Change one item to another item (untrained)
Movement Elemental Powers[edit]
    • very efficient and nearly effortless movement
    • very quick movements, unless restraint is exerted
    • Silent Movement possible with extreme restraint and concentration
Earth Elemental Powers[edit]
    • Alter Body to Living Stone
    • Convert rock to soil.
    • Refresh Soil.
    • Rock attacks.
Earth Spasa Powers[edit]
    • Alter Body to Living Stone
    • improved Earth Elemental powers?
    • Strength of Earth

Spells[edit]

FRAMEWORK #1[edit]

Fort Garland Sigil of Avalon: A Low Order Inscription; Advanced Imprint

High Order Sorcery Spell Slots (2)[edit]

  • Holder Frame; no need to Cast.
    • [EMPTY SLOT] Stone Binding
    • [EMPTY SLOT] Bodily Defense

Low Order Sorcery Spell Slots (5)[edit]

  • Holder & Casting Frame.
    • Strength Drain
    • Bodily Defense
      • As a Low Order spell is mainly useful against Low Order Magic, but it's a must
    • Single Wound Healing
      • Stops a single wound from causing someone to bleed out. The size of the wound is important.
      • A High Order version will stop almost any wound short of decapitation
    • Pressurized Holy Water
      • A variation on the Pressurized Lava Spell, this spell Summons Blessed Holy Water from the Swimming Pool at the St. Cabrini Shrine in Colorado, USA, Shadow Garland (aka Change World). It creates a Shadow Opening inside the drain pipe just past the pumping mechanism and simultaneously actives the high pressure pump to begin rapidly draining the pool. Once activated, a message appears in green letters on the pump: "Sorry to take without asking; I beg your forgiveness. ~Raphael" Once the Spell ends, the pump deactivates and the message disappears a few hours later. When the Lynchpins are released, it creates a Summoning Portal on the Caster's end about an inch away from his/her palm (right or left) and allows the Caster to direct the pressurized stream of water as he/she desires. The Shadow Opening on the Caster's end is a bit smaller than the pipe it comes from to increase the pressure of the water delivered.
    • Giant's Slap [CAST]

Low Order Magic System Spell Slots (?)[edit]

  • Holder Frame; No need to Cast
  • Can Hold all forms of Low Order Spell System Spells (NOT Exclusively)
  • Currently holds Magery Spells (4); Added by Fortunadus
    • Passenger Teleport
    • Castle Protection
    • Summon Person - Fortunadus
    • Raise and Restore (for Victor)

SPELL SHURIKEN (12)[edit]

  • Each Shuriken can Rack a single (1) Spell; 12 Shuriken total
    • Spells require a Sorcerer to Rack and Release
      • Electric Porcupines, Confusion Storm, Bubble Stream
      • Mind Touch, Imperatives, Fire Fountain
      • Magical Drain, Replicate Shadow Object, Defensive Shield
      • Bodily Defense, Pressurized Lava, Lightning Bolt

LOW ORDER MAGIC SYSTEM[edit]

[coming soon]

Warlock Magery

  • Bardic Spells ?Level
    • Spells: ?,?,?...

Druids in Jeweled Amber

Druidic Council of Pacifica

  • Druidic Spells ?Level
    • Spells: ?,?,?...

KNOWN CANTRIPS[edit]

  • [10] Firefinger, Clean, Exterminate, Page Light, Stitch, Mend, Chill, Heat, Know Direction, Extinguish,
  • [10] Weathertell, Turn Page, Sharpen, Gather, Unseen Hand, Color, Temperature, Werelight, Purify Water
  • [10] Sober, Blend(w/shadows), Catfeet, Speed, Shield, Catfall, Gun, Map, Present, Anatomics
  • [10] Dampen, Dry, Enrich, Dust, Slip, Knot, 2D-lusion, Hairy (reversible), Unlock, Change
  • [7] Druidic Cantrips: Create Bonfire, Control Flame, Mold Earth, Frostbite, Thorn Whip, Shape Water, Gust
  • [5] Created Cantrips: 3D-lusion, Deseed Weed, Crumble Bud, Roll a Joint, Shape Smoke,

Raphael's Spell Books[edit]

  • Raphael's Spell Book
    • A collection of Sorcery Spells given to and created by Raphael
    • The Spell Book was a Gift from Zacahry
  • Halta Spells (from The Danbury Collection)
    • Payment from Dalt - Calling Ritual / Ahyk
  • Relek Rituals (Not strictly a spell book)
    • Payment from Dalt - Calling Ritual / Ahyk
  • Magery: 3rd Level Spells - The Damage Group
    • The Lightning Suite: Ball Lightning ,Lightning Bolt, Lightning Dart & Mini-Bolt.
    • The Fire Suite: Fire Ball, Fire Dart, Flame, Heat Cone, Ball of Fire, Mini-Wide Heat Cone, Mini-Ball, & Maxi-Ball.
    • The Cold Suite: Cold Cone, Mini-Cold Cone, Mini-Wide Cold Cone.
    • also has a couple of the Strength Spells, Continual Light, and Wizard Light.
      • Payment from Dalt - Calling Ritual / Ahyk
  • Magery: 6th Level Spells
    • This tome has Acid Protection, Astral Eye, Air Wall, Bomb, Animate Object, Geas, Area Muscle Spasm, Projected Image, Move Earth, Part Water, Sustained Dimension Door, Passenger Teleportation, Wizard Wind, Stone to Flesh.
      • Payment from Dalt - Calling Ritual / Ahyk
      • “Of these Astral Eye, Geas, and Sustained Dimension Door are the most useful. A mage might kill to get this in his racks. Of course its all Low Order. A High Order protection spell would wallop all this stuff, but without that... its pretty tough stuff. I've yet to see a really functional High Order Geas spell. But Geas is one of the first powers a Wisher-aspirant dives for when they take Masoja of Knowledge Go figure.” ~Bentalisix

Skills {24}[edit]

  • 3 Wilderness Survival & Camping
    • 2 Hunting: Rifle, Shotgun, Archery. Big & Small Game, Birds.
      • Includes tracking, skinning, gutting & basic butchering.
    • 2 Fishing: Fresh Water; Lake & Pond, River & Stream.
      • Hook & Line, Trapping, Netting, Bow Fishing. Includes gutting, scaling & boning.
    • 1 Survival: Multiple wilderness & terrain type, Hot & Cold Climate & Weather Conditions
    • 1 Land Navigation
    • 1 Plant & Animal Identification (Basic)
    • 1 Camping: No Shelter, Crude Shelters, Tents, RVs
  • 1 Cooking (incl. Butchering & basic Vegetable Gardening)
  • 1 Thrown Weapons; All Types
    • (Knives, Axes, Darts, Stars, Spikes, Rocks, Beer Bottles... whatever's handy)
  • 1 Military Basics: Organization, Operations, Comms, Land Nav/Map Reading,
    • Camo, Small & Heavy Weapons, Explosives, Vehicles Ops
  • 1 Military Field Medic & NBC Specialist
    • (Nuclear, Biological & Chemical Warfare Protection & Decon)
  • 1 Automobile Mechanics; Internal Combustion Engines (All Types)
  • 2 Driving; Land-based Vehicles (All Types; Wheeled & Tracked)
    • 1 Lg. Trucks, Motorcycles, Off-Road, Racing, Long Haul.
    • 1 Construction & Military Vehicles
    • 1 Driver Training
    • 1 Defensive Driving Techniques
  • 1 Dog Training; all Breeds: Basic (Obedience, Tricks, Chores, etc.)
  • 1 Games (Tabletop RPG's, Board, Dice, Cards, Gambling, Puzzle, etc.)
  • 1 Story Telling (RPG Game Master / Player, Writer, Campfire Storyteller)
  • 1 Acting
  • 1 Big Top Circus Operations
    • Set up, Tear down, Travel, Animal Handling, Supply & Equipment,
    • Show & Boardwalk & Vendor & Crew Management, etc.
    • Creation, Management & Performing of Circus Shows & Acts.
  • 1 Juggling
    • Especially Knives
  • 1 Voice Mimicry
    • Combines with Change Elemental Ability
  • 1 Singing
  • 1 Musical Instrument: Harmonica
  • 1 Warlock Thievish Skills
  • 1 Shadow Shaving
  • 1 Accrobatics
Languages
  • 1 Dufiro Languages: General Concepts
    • 1 Vomos (Conversational to Fluent)
    • 1 Gorbash: (Conversational to Fluent).
      • Gorbash often empowers Cantripy.
    • 1 Releck*: (Conversational)
      • Releck is a language spoken most among the Spasa races.
      • Some universes use Releck to empower low level magics 1st to 4th lvl
    • Nethak: (Nearly Conversational)
    • Halta: (Basic)
    • Nona: (Basic)
    • Kolbashic: (Barely Basic)
  • 1 Caveman Speak (Implaned Skill)
    • Primitive Non-Verbal Language.
    • Mostly Signing with some Grunts/Vocalizations
  • Other Known Languages
    • English, Spanish, Italian, Esperanto, Russian, German, Thari, Maandancer,
      • Understood & Spoken Fluently, only some can be Read and Written.

Bonus Skills: Gnome Skills

  • 2 Gardening
    • 1 Vegetables & Fruits
    • 1 Flowers & Shrubberies
    • 1 Landscaping
  • 1 Dowsing
    • Water and other(?)
  • 1 Woodcraft
    • Carving, Basic Carpentry
  • 1 Pottery
    • Throwing, Sculpting, Glazing, Firing
Other Useful Skills
  • QWERTY Keyboard Typing, Electronic Equipment Operations: Computers, Smartphones, Office Equipment, Retail Equipment, Angry 'Customer' De-escalation, Drafting & Design/CADD, Swimming/Lifeguard, Defensive Driving Instructor/Driver Trainer, First Aid/CPR Instructor, Acting & Singing
Hobbies
  • Caving, Hiking, Rock Climbing, Running, Bicycling, Water Skiing, Off-Roading, Singing / Karaoke / DJing, Music Appreciation, Wood Carving, Stone Carving, Making Jewelry, Leatherworking, Painting Miniatures, Creative Cartography, Reading, Watching Movies / TV / Streaming Content, PC / Console / Arcade Video Gaming, Cosplay / LARP / SCA, Amusement Parks, Rock Hounding, Collecting; weapons, skull trinkets, little rocks / stones/ crystals
Known Combat Skills: Strength Related
  • Competition Judo - Purple Belt Ranked (attained by age 15)
    • Bronze Medal Winner; Junior Olympics Judo Competition (age 13)
  • Competition Karate - Green Belt Ranked
  • Close Combat Self Defense Basics
  • US Military Hand to Hand Basics
  • CHAD Hand to Hand Combat Training & Sparring
  • WC&LGA Training & Combat: Ludus Daltus; Ang Ri
Known Combat Skills: Warfare Related
  • SCA Fighter Training: Single Weapon, Two Weapon, Weapon & Shield
    • Sword, Fencing, Mass Weapons, Shield Fighting, Polearms, Staff Fighting, Archery.
  • Professional Sword Training - Fortunadus Enright
  • Firearms and Military Weapons Training
  • Military Basic Combat Tactics
  • Strategy Games: TTRPGs, TT Board Games, Video Games, Real Life Simulations (military)
  • WC&LGA Training & Combat: Ludus Daltus; Ang Ri

Allies & Enemies {+18/-18 = 0}[edit]

Allies
  • 4 Slugger
  • 2 Fitz William
  • 2 Dalt.
  • 1 Zachary
  • 1 Corwin
  • 1 Kalaganath (Guide)
  • 1 Nur al-Din
  • 1 Warrick
  • 1 Digan
  • 1 Fortunadus
  • 1 Curious
  • 1 Wrecker
  • 1 Reggy
Enemies
  • 4 Victor Price - Albino Drow Mage - Vampire
  • 3 Unknown Dufiro Enemy
  • 2 Unknown Enemy
  • 2 Unknown Enemy
  • 1 Blister's Clan
  • 1 Unknown
  • 1 Avasa of Rudeness
  • 1 Unknown Dufiro Enemy
  • 1 Unknown Enemy
  • 1 Unknown Enemy
  • 1 Unknown Enemy

Companions {24 (16)}[edit]

Animals[edit]

The Poodle Boys - {24 (16)}[edit]

aka "The Dog Brothers" 

Running Sheet Raphael - The Poodle Boys

Swirly(left), Fudge(center), Berk-Berk(right)

  • Elemental Dufirosm of Movement
  • All 3 are Litter Brothers

Intelligent Beings aka People[edit]

Aanika aka Slugger[edit]

Running Sheet Slugger / Aanika

  • Found in Tucson, Plague World (Raphael's Home World). Appeared to be a Child of 10 to 11 years of age.
  • Later Rafe discovered she was an Amberite but no info on her true name or parentage.
    • Rafe discovered later that she is an Avalonian; Daughter of Corwin and presumably Dierdre.
  • Holder of a Medallion of Mesob, Holder of Ft. Garland Sigil Imprint & Avalon Shape Change. Low Order Sorcery. Avalon Pattern Imprint
  • Shape Shifted back to a young adult (20ish) after completing her Mind Blanking Experience upon walking the Pattern of Avalon
  • Fighter, Grenadier, Circus Roustabout

Curious[edit]

Curious

  • Large Tuxedo Cat; Masoja Dufiro of Guard
    • Slugger's Cat; Slugger's Protector / Guardian

Father Fitz William of the Arco Boys[edit]

Running Sheet Fitz William

  • Traveling Companion, Friend and Advisor; Male Dwarf. From Change World; Fort Garland
  • Low Order Clericism & Ritualism. Retired Professor & Historian, Retired Military, Walking Deadman Member.
  • Medallion of Mesob Holder. Low Order Sigil of Avalon; Basic Imprint & Avalon Shape Change. Low Order Sorcery.

Wrecker of the Arco Boys[edit]

Running Sheet Wrecker

  • Traveling Companion and Friend. From Change World; Fort Garland.
  • Fighter & Demolisher. Retired Military. Trucker / Wrecker Driver.
  • Low Order Sigil of Avalon; Basic Imprint & Avalon Shape Change. Cantrips w/ possibility of Spells
  • Best Friends with Reggy

Reggy of the Denver Orcs[edit]

Running Sheet Reggy

  • Traveling Companion; Male Orc. From Change World; Fort Garland.
  • Thief. Good Planner & 'Criminal' Thinker. Possible military background.
  • Low Order Sigil of Avalon; Basic Imprint & Avalon Shape Change. Cantrips w/ possibility of Spells.
  • Best Friends with Wrecker.

Collette of Ft. Garland[edit]

Running Sheet Christine Corelle

  • Traveling Companion; Female Human. From Change World; Fort Garland.
  • Low Order Druid, Alchemist, Mage. Medical Doctor. Avid Hiker
  • Low Order Sigil of Avalon; Basic Imprint & Avalon Shape Change. Low Order Sorcery. Magical Fairy Shape.

Runner of the Arco Boys[edit]

Running Sheet Runner - Arco Boys

  • Traveling Companion; Elf. From Change World; Fort Garland.
  • Outdoorsman, Mountain Guide, Marksman, Archer.
  • Low Order Sigil of Avalon; Basic Imprint & Avalon Shape Change. Low Order Sorcery.
  • In a relationship with Olive & Sylex

Olive the Orion from Alamond[edit]

Running Sheet Olive-Orion

  • Traveling Companion [NEW]: Female Orion. Joined up in Alamond, was involved with Candy & Kole already.
  • Thief, Motorcycle Stunt Performer, Roller Derby Jammer
  • Low Order Sigil of Avalon; Basic Imprint & Avalon Shape Change.
  • In a relationship with Runner & Sylex

Gunner of the Arco Boys[edit]

Running Sheet Gunner - Arco Boys

  • Traveling Companion; Dwarf. From Change World; Fort Garland.
  • Fighter, Retired Soldier, Weapons Specialist, Mechanic.
  • Low Order Sigil of Avalon; Basic Imprint & Avalon Shape Change.

Doctor Len Parsons of Hepplewhite's[edit]

Running Sheet Dr. Len Parsons

Running Sheet Dr Len

  • Traveling Companion; Human Midget. From Hepplewhite's Traveling Circus ala Zachary Hepplewhite of Amber.
  • Multi-World Certified MD, Multi-Decade Veteran of The Circus Life.
  • Low Order Sigil of Avalon; Basic Imprint. Low Order Sorcery & Avalon Shape Change.

Candy of the Arco Boys[edit]

Running Sheet Candy-Arco Boy

  • Traveling Companion; Female Dwarf. From Change World; Fort Garland.
  • Fighter, Mechanic, Scout, Information Gatherer.
  • Low Order Sigil of Avalon; Basic Imprint & Avalon Shape Change. Low Order Sorcery.
  • In a relationship with Kole

Kole of the Arco Boys[edit]

Running Sheet Kole

  • Traveling Companion; Male Dwarf. From Change World; Fort Garland.
  • Genius Mechanic, Retired Soldier, Fighter.
  • Low Order Sigil of Avalon; Basic Imprint & Avalon Shape Change.
  • In a relationship with Candy

Elmer Ellswroth of Alamond[edit]

Running Sheet Elmer Ellswroth

  • Traveling Companion: Male Human. Joined up in Alamond.
  • Retired Military, Combat Trainer, Sniper, Tactician.
  • Low Order Sigil of Avalon; Basic Imprint & Avalon Shape Change.
  • In a relationship with Gadia

Gadia aka Gadget[edit]

Running Sheet Gadia- Gadget

  • Followed Raphael from Deselduia
  • Banished(?) Hound of Mandalay
  • Fighter, Musician
  • Good with mechanical things
  • Currently off on her own adventures

Getting the Band Together

Personally Known Dufirosm[edit]

Raphael knows SOOOOOO many Dufiro, I had to make a Wiki Page for them all.

Dufiro known by Raphael

Raphax's Dufiro Contrats & Agreements[edit]

Raphax's Dufiro Contrats & Agreements

Memberships: Guilds, Societies, Parties & Other[edit]

Fort Garland Adventurers' Society

  • Leader & Founder

Guardians' Guild; Fort Garland Chapter

  • Guild Master & Founder

The Dufirosm (Dufirosm Revision)

  • The Party for Life
    • Member as Written is Rafe's Dufiro Tomes
  • The Party for the Defense of Amber
    • Member by Verbal Agreement with Curious aka Crizacraxix Galxata
  • Shantranixix Fealty Band
    • Rafe has Agreed to Join and was given Access to Events and Facilities but Membership is still Pending.
      • UPDATE: Rafe has now met Shantranixix, so I think his Membership is now official. hehe
  • Hierarchy of Shifters
    • Member by Race: Change Elemental
  • Hierarchy of Motion
    • Member by Race: Movement Elemental
  • Hierarchy of Earth
    • Member by Race: Earth Elemental & Spasa

Items: Magical or Powered {21 (108)}[edit]

Yet to be Acquired: Cremator, The Undead Destroyer and Transforming Combiner Motorcycles

(50) Medalion of Mesob[edit]

This medallion was found in the shape of a foot with an odd toe configuration. It appeared to be made of a shiny golden metal, possibly gold or brass, and it bore odd swirl patterns on each toe and a Powerful Design at the center of the foot-shaped medallion. Once touched, it remained solid for only a couple of seconds before appearing to 'disappear'... 'quickly melt away'... 'melt into the body'... 'be absorbed into the body'. It took several hours up to several days before all the Powers became active and for Rafe to discover them... well, most of them.

Undiscovered Powers[edit]

  • Moments warning upon attack, Flash

Transferred Powers[edit]

  • Cantrips - 20 possible, Immortality - Istari Immortality: Vast spectrum medical protections, Improved physical attributes: Raises a Human to Chaos Rank stats, Immunity to Lycanthropy, Immunity to Undead Magics and Magical Attacks, Immunity to Illness: Complete immunity to sickness, Clean Body - Self and Other, Identify Character Class, Race, Approx. Level, Recognize Mesobians / Medallion Wearers, Shadowwalk - Similar to Broken Pattern Shadow Walk - Shadowwalk toward Medallion Wearer if known, Regeneration, Reverse Conjuration, Animal Friendship, Passwall, Phase Walk

9 (79) Rafe's Bronze Armor[edit]

This Customized suit of armor consisting of custom forged pieces and pieces selected from different Horde Armor Collections, was Crafted at the Lava Forges at Fireside Village on Rasak as a Reward from Prince Dalt of Eregenor. The Armor was conceived of by Raphael, designed by Raphael, Bronze Nugget; a Spasa Dufiro of Blending, and Vulcanious; the Dwarven versions of Vulcan; the God of Smithing. It was Forged, Empowered and Assembled by Valcanious and Bronze Nugget, whose final action was to Inhabit the Cuirass.

NOTE: In its Base Form, regardless of materials used in each individual piece, all metal pieces appear to be polished dark bronze and all leather and cloth pieces are black.

9 (9) Bronze Lorica Segmentata Cuirass
  • 4 Invulnerable to All Conventional Weapons
    • +5 Transfer Quality to Wearer
  • 2 Danger Sense
  • 4 Limited Shape Shift
  • 1 Ability – Summon to Don / Remove
  • 1 Ability - Weightless
  • 1 Ability - Fire/Heat Resistant
    • Temperature Controlled
  • Forged by Vulcanious
  • Custom Crafted for Raphael
  • Inhabited by Bronze Nugget
    • Spasa Dufiro of Blending
POINT BREAKDOWN

9 pips for Bronze Nugget

  • Elemental: Earth & Mixing - Bronze
  • Spasa: Earth, Guard - Vs Guns (2)
    • Fire - Temp Control & Fire Resist (1)
      • Mostly Weightless (1)
    • Rust - Danger Sense (2)
    • Guard - Ability Call to don/ Return (1)
    • Blending - N/N Forms (2)

9 pips for Rafe

  • +2 raise Armored vs Guns to Invulnerable
  • +5 Transfer Quality (Invulnerable) to Wearer
  • +2 raise N/N Forms to Limited Shape Shift
(6) Vorpal Collar
  • 1 Animal Vitality
  • 4 Invulnerable: Protection from Decapitation.
  • 1 Ability: Call to don/Return

(4) Hidden Cod Piece

  • 4 Invulnerable
  • Sewn into groin area of Undergarment pants

(5) Undergarments; Black

  • Pants & Shirt; Padded, Ultrathin
  • 1 Animal Vitality
  • 2 Armored Vs Firearms
  • 2 N/N Forms: Ultrathin Padding (X5 sizes), Street Clothes (X4 sizes),
(10) Roman Gladiator Helmet
  • 1 Animal Vitality
  • 2 Double Damage: Head Butt
  • 4 Invulnerable
  • 1 Ability: call to Don/Return
  • 2 N/N Forms: Helmet w/ Grate Faceplate (X3 sizes), Helmet w/ Skull Faceplate (X2 sizes), Bronze Headband, Green Baseball Cap, Black Gambler Hat w/Bronze Hatband, Green Motorcycle Helmet w/Bronze Tinted Visor,
  • Modified Stock Item
    • from Armory Warehouse on Rasak
(9) Rasak Gloves (pair)
  • 2 Armored vs Guns
  • 2 Double Damage: fist attacks
  • 2 Combat Reflexes
    • Equals difficult to drop item in hand
      • Avoid using grenades
  • 1 Self-healing
  • 2 N/N Forms: Bronze Armored Gauntlets (X5 sizes), Black Suede Leather Gauntlets (X3 sizes), White Formal Cloth Gloves, Matching Spiked Leather Bracelets, Insulated Mittens; Industrial Use,
  • Gift from Doria
    • from Armory Warehouse on Rasak
(10) War Boots (pair)
  • 4 Invulnerable
  • 4 Deadly Damage: Steel Toes
  • 2 N/N Forms: Heavy Boots w/ Bronze Capped Toes (X5 sizes), Green Running Shoes (X5 sizes), Black Dress Boots w/Bronze Trimmings,
  • Gift from Doria
    • from Armory Warehouse on Rasak
(10) Vambraces (pair)
  • 1 Animal Vitality
  • 2 Double Speed: hand / arm attacks
  • 2 Double Damage: forearm strike
  • 4 Invulnerable
  • 1 Ability: call to Don/Return
  • Gift from Doria
    • from Armory Warehouse on Rasak
(6) Armor Plated War Kilt
  • 1 Animal Vitality
  • 4 Invulnerable
  • 1 Ability: call to Don/Return
  • Modified Stock Item
    • from Armory Warehouse on Rasak
(10) Grieves (pair)
  • 1 Animal Vitality
  • 2 Double Speed: running
  • 2 Amber Stamina
  • 4 Invulnerable.
  • 1 Ability: call to Don/Return
  • Gift from Doria
    • from Armory Warehouse on Rasak

(19) Rafe's Fire Hammer, Sharax[edit]

A Double Headed War Hammer [[1]] with a Hammer Head, Shaft Band and Butt Cap made of Black Mithril, a Shaft made from Ang Ri Ironwood and a Handle that's wrapped with an unknown type of Leather.

  • Crafted by Falat Agata, Avasa Duriro of Iron, Forge Journeyman under Tursa Ga.
    • 'I made this black mithril hammer to accept any grade of race. I am pleased a Masoja of Fire will bind to it. The handle changes from a foot to 6 feet. It is a war weapon but can be used as a forge hammer.'
  • A gift from Curious, Masoja of Guard, for Rafe's Matched Elevation to Spasa of Earth
  • 2 Chaos Vitality
  • 2 Double Speed
  • 2 Combat Reflexes
  • 2 Double Damage
  • 4 Deadly Damage to undead
  • 1 Sensitivity to Undead
  • 1 Ability Hammer Flames for additional Damage or other uses.
  • 1 Ability Parry. Effective Parry
  • 1 Ability Consume and destroy Undead energy forces on contact for damage.
  • 1 Ability. Call to Hand 100 mile radius
  • (2) N/N forms. Shaft changes size. 1ft - 6ft (Ability of the Hammer)
    • 19 Pips

THE CONTRACT: (for above listed Powers minus the N/N forms)

  • Self-Bound Masoja Dufiro of Fire (Sharax[[2]]) and an unnamed Bound Spasa of Motion. (Bound by Sharax)
  • Rafe negotiated the Bargain for Self-Bound Service with Sharax.
  • "So, you offer to Self-Bind to this War Hammer that you find acceptable for Binding and for your Status. You wish to remain submerged, mind dark till the Term of Service is completed, an agreed upon length of two years 'on the hip', when renegotiation takes place. The powers to be provided are: To Combat Undead, Detect Undead, Parry, Flame Weapon, Destruction of Undead Life Force, Fire Powers ranging from cooking to forging or anything between, controllable by me, as needs be. In trade a forest, 50,000sq miles. A Lich slain. If the Lich is not slain by the end of Term I will be registered as breaking a binding oath with the Council of the Dufirosm. Since you wish to be submerged, my Confidentiality Agreement is essentially moot yet fulfilled, so I will give one thousand years of Testimony of Good Service." ~Rafe
  • "I would like to request one final Power, if it is yours to grant; the ability to summon the weapon to hand, no matter where it might be." ~Rafe
  • "I can not grant that. However, I have a Member of my Knot, a new one, a newly raised Spasa of Motion. He will Serve the same Term as I. Receive your Testimony for his next Spasa Race in the deal. He can provide weapon movement." ~Sharax of Fire

(13) Sigil Guardian Blade[edit]

A Minor Pattern Blade of Avalon

  • 4 Deadly Damage
  • 4 Invulnerable
  • 2 Double Speed
  • 1 Combat Training (specific to this blade)
  • 1 Stamina (Blade's lightness and custom design causes it to wear on wielder half as much as a similar blade)
  • 1 Ability Call to hand
  • 0 Alt. Form: Walking Stick (Warrick)

Only four (4) of these Blades are known to exist. They were Gifted/Loaned by Fortunadus Enright.

  • Reardan Metal Blade. Light-weight and Fast. Nearly Indestructible. Sharp enough to shave Titanium. Throws well.
  • Held by Rafael de la Varga, Fitz William, Kip of the Arco Boys, and the Current Sigil Guard.
  • Once the Property of Fortunadus Enright of Tosa; Thrice Crowned Bard, Co-Leader of CHAD
  • The Blade Bearer is able to Summon (Call) Fort (Rafe now?) when the blade is drawn and the name 'Fortunadus' (Raphael?) is spoken.
    • The Blade Bearer can be Summoned by Fort to his location.

(7) Red Dagger[edit]

Gift from the Pattern Ghost of King Eric of Amber.

  • The Dagger was delivered by Florimel of Amber with a message from the Ghost of King Eric: "Don't visit Amber."

  • 2 Double Speed.
  • 4 Deadly Damage.
  • 1 Ability: Call to hand
  • Exceptionally well balanced.
  • Excellent for Throwing.

6 Rafe's Backpack of Holding[edit]

  • Customized Military Backpack w/ light-weight rigid frame
  • 1 Bag of Holding - 10x5x5 (main pocket)
  • 2 Bag of Holding - 5x3x3 (2) (Outer Pocket; front, Hidden Pocket behind)
      • Contents are easily accessible and effectively weightless
  • 1 Ability – Summon to Body
  • 2 N/N Forms (12)
    • (Military Backpack, Well-used Military Backpack, Well-used Leather Backpack)
    • (Leather Messenger Bag, Leather Saddle Bags, Large Dog Pack; Leather)
    • (Well-used Army Field Jacket, Heavy Hooded Cloak, Heavy Cape w/pockets)
    • (Leather Duster, Heavy Insulated Long Parka, Water-proof Trench Coat w/hood)

4 Rafe's Spell Shuriken (12)[edit]

  • 1 Rack Spell
  • 1 Ability - Summon to Hand
  • X2 N/#d Quantity: One Dozen (12)
    • Each Shuriken can Rack a single spell. The Spell requires a Sorcerer to Rack and release it (Lynchpins).

2 Rafe's Desert Eagle Fifty[edit]

  • Desert Eagle XIX 50AE, Bronze Edition
    • 1 Ability – Reload local Ammo
    • 1 Ability – Summon to Hand
      • 7 round clip (3 clips)
      • 2000 rnds ammo

Bard's Stone[edit]

  • Small Round Stone Tablet
    • Given by Digan (Gift from Fort?)

Focus Stone[edit]

  • Small Carving of a Moai Head made from Milky Quartz
    • (Rafe carved this; his first ever attempt at rock carving.)
    • NOT CURRENTLY EMPOWERED... or IS IT???

Trump Decks & Cards: Magical & Mundane[edit]

Magical[edit]

Decks: Full & Partial[edit]

  • Avalon Trumps (partial) King Corwin's Deck
    • Avalon/Paris-1880
      • gift from Warrick
    • Aanika, Princess of Avalon
      • Gift from Slugger aka Aanika
    • Nasine Maker; Druid
    • Adaile Dunas; General
    • Raphael de la Varga
  • Bardic Trump Deck (full) w/Card Box
    • Gift from Fortunadus
    • Fort, Digan, Bardic College of Wall, Castle Garland, others...

Individual Cards[edit]

  • Archie (Riding a Rollercoaster)
    • Alamond Trump
    • Makes Popcorn
  • Alexandra Mira
    • Personal Trump?
    • Contact Only

Mundane Decks[edit]

  • King Random Deck in a simple wooden box (Gift from Zachary)
    • Accompanying Literature
    • Signed Cards: Zachary, Tesara, Alexandra, Dalt, Vek,
  • Bursain Deck [[3]] in a thin Ebony Box
    • Discovered in the left breast pocket of my flannel shirt
    • Magically Updates and Distributes
    • Signed Cards: Zachary, Vek,

Books & Tomes: Magical & Mundane[edit]

Summoning Tomes: Dufiro & Other[edit]

NOTE: ALL Copies of Raphaxaelicus's Dufiro Tomes, The Dog Brothers Dufiro Tomes and The Guardians Guild Tomes (that have NOT been Gifted or Bargained for) as well as any and all Tomes that have been Gifted to Raphaxaelicus, or Bargained for by him, are Stored in a bookcase in RaphaX's Billet in Shifters Hall at the Hagia Salas in the City of Ahyk within the Dufirtrusa; the Dufiro Realms near to the Black Zone of Chaos.

Personal Summoning Tomes[edit]

  • Guardians' Guild Summoning Tome (5)
    • Written by Nur al-Din - Ancient Tosian Magic
      • Selaka looks to Digan, "The Dufireant wrote a summoning book for him? Really?" Digan nods, "Yes, but not a Dufiro Tome. It was Tosian World Stone Magic. Fortunadus is the High Priest of Venki. Rafe here is a user of certain herbs that are part of Venkian Writ. The Summoning Tome makes him a Minor Hero of the Venkian Sect of the Church of the Worldly. His... adventures... are being retold in taverns throughout the Tosian spheres."
  • Elemental Dufiro of Change Summoning Tome (20)
    • Written by Adalou; Masoja of Shifter [[4]]
      • Calling & Summoning Names are in Nethak. Binding Name is in Kolbashic.
    • Copies: Adalou (Original), Curious, Shantranixix,
  • Elemental Dufiro of Movement Summoning Tome (?)
    • Written by Adalou; Masoja of Shifter / Spasa of Speed
      • Calling & Summoning Names are in Nethak. Binding Name is in Kolbashic.
    • Copies: Adalou (Original), Curious, Shantranixix,
  • Elemental Dufiro of Earth Summoning Tome (?)
    • Written by Shantranixix; Masoja of Life, Earth
      • Calling & Summoning Names are in Nethak. Binding Name is in Kolbashic.
    • Copies: Shantranixix (Original), Curious, Adalou,
  • Spasa Dufiro of Earth Summoning Tome (?)
    • Written by Shantranixix; Masoja of Life, Earth
      • Calling & Summoning Names are in Nethak. Binding Name is in Kolbashic.
    • Copies: Shantranixix (Original), Curious, Adalou, Kichabqhisreeceeb (Calling), Glkaxxsik (Calling), Dalt of Amber (Calling),

Dufiro Tomes Possessed by Rafe[edit]

For a List of Tomes Possessed and Whose, click the link [[5]]

A List of Dufiro Tomes possessed by Dalt[edit]

The Danbury Collection [[6]]

Raphael's Spell Books[edit]

  • Raphael's Spell Book
    • A collection of Sorcery Spells given to and created by Raphael
    • The Spell Book was a Gift from Zacahry
  • Halta Spells (from The Danbury Collection)
    • Payment from Dalt - Calling Ritual / Ahyk
  • Relek Rituals (Not strictly a spell book)
    • Payment from Dalt - Calling Ritual / Ahyk
  • Magery: 3rd Level Spells - The Damage Group
    • The Lightning Suite: Ball Lightning ,Lightning Bolt, Lightning Dart & Mini-Bolt.
    • The Fire Suite: Fire Ball, Fire Dart, Flame, Heat Cone, Ball of Fire, Mini-Wide Heat Cone, Mini-Ball, & Maxi-Ball.
    • The Cold Suite: Cold Cone, Mini-Cold Cone, Mini-Wide Cold Cone.
    • also has a couple of the Strength Spells, Continual Light, and Wizard Light.
      • Payment from Dalt - Calling Ritual / Ahyk
  • Magery: 6th Level Spells
    • This tome has Acid Protection, Astral Eye, Air Wall, Bomb, Animate Object, Geas, Area Muscle Spasm, Projected Image, Move Earth, Part Water, Sustained Dimension Door, Passenger Teleportation, Wizard Wind, Stone to Flesh.
      • Payment from Dalt - Calling Ritual / Ahyk
      • “Of these Astral Eye, Geas, and Sustained Dimension Door are the most useful. A mage might kill to get this in his racks. Of course its all Low Order. A High Order protection spell would wallop all this stuff, but without that... its pretty tough stuff. I've yet to see a really functional High Order Geas spell. But Geas is one of the first powers a Wisher-aspirant dives for when they take Masoja of Knowledge Go figure.” ~Bentalisix

Other Books[edit]

  • The Story of the Trio Shifters
    • Gift from Breasda; Masoja of Vision (formerly Wisher)
    • Rafe is to make 100 copies for Breasda
      • Figuring out the Author is a Challenge for Rafe to complete
      • An additional 100 copies for a Screening in Spasa of Paper
  • A Night in the Lonesome October by Roger Zelazny
    • Rafe brought this from his Home World
  • The Art of War by Sun Tzu
    • Rafe brought this from his Home World
  • Origami Basics
    • Gift from Lenyia, The Origami Dragon
  • Cardinal's Journals; blank (300)
    • from St. Peter's Basilica, Vatican City, Plague World

Non-magical Equipment[edit]

Armor[edit]

  • Bullet-Proof Body Armor; full body, light-weight
    • Black Plates & Yellow Kevlar-like Fabric
    • Looks like a Motorcycle Riding Suit
    • Includes Kevlar-like Fabric Coif

  • Wehrmacht Motorcycle Helmet; Bullet-Proof
    • Black; padded, chin strap

  • Skull Face-Mask; high quality materials
    • Flack Resistant; nearly Bullet-Proof

  • Roman-style Metal Armor
    • shiny Steel w/ Brass fittings
    • includes Leg Armor
      • can be worn Over Bullet-Proof Body Armor
    • includes full Padding
      • NOT worn with Bullet-Proof Body Armor
  • Roman-style Metal Helmet
    • shiny Steel, with Brass accents

    • SPECIAL NOTE: This suit of Armor has been repaired and 'heat tempered' by the Magical Dwarves of Fort Garland

Firearms[edit]

  • 9mm Automatic (Pair); H&K VP9
    • 20 round clip (10 clips)
    • 10,000 rnds ammo
  • .30-06 cal Rifle, Bolt Action
    • 5 round built-in clip
    • Best Possible Adjustable Scope (NEW)
    • 1000 rounds 30-06 ammo
  • UNKNOWN Handgun from Zachary??
    • Did he ask for it back?
  • UNKNOWN Handgun from Ansahal??
    • Did it teleport with Rafe?

Weapons & Tools[edit]

  • Light-Saber

    • White energy blade
    • Three settings: Sword, Dagger, Needle
  • Throwing Weapons; highest quality
    • Daggers, Knives, Spikes and Stars
  • Khukuri Knife; Thick Heavy Blade w/ throat notch
  • Utility & Pocket Knives, Assortment
  • Mechanic's Leatherman Tool

On Loan or in/on Backpack[edit]

  • Hard-wood Handles (2); 3ft long & Removable Metal Heads (4); custom made
    • Warhammer w/Curved Spike, Bearded Axe; Single Blade, Double Pick, Double Mattock
  • Modern Forged Swords (2) [with Backpack or On Loan]
    • [Highest possible Quality materials and workmanship]
    • Katana; folded steel, carved white oak handle (stack of skulls)
    • Moro Sword; straight blade w/ wavy edge, double edged, razor sharp, skull coin pommel

Clothing & Accessories[edit]

  • Human-sized Clothing; Assorted
  • Dwarf-sized Clothing; Assorted
  • Gnome-sized Clothing; Assorted
  • Elf-sized Clothing; Assorted
  • Orc-sized Clothing; Assorted
  • Footwear; assorted sizes & types
  • Leather Belts, Baldrics & Sheaths
  • Nylon Sheathes, Cases & Ammo Pouches

Specialty Clothing

  • Military Rain Gear (Hooded Slicker, Pants, Pull-over Boots, Gauntlets)
  • Military Camo Poncho w/ drawstring hood
  • Circus Themed Costumes; Assorted
  • Circus Themed Accessories; Assorted

Specialized Equipment[edit]

  • Army Medic First Aid Kit (well stocked)
  • Modern Military (Surplus) Gas Mask w/ hood & clean filters
  • Dog Gear (3 each): Harnesses, Leashes, Flexi-leashes, Sets of Padded Dog Shoes, Knitted Woolen Jumpers
  • Small Assortment of Grooming Tools; Human and Dog
  • Camping Gear; Personal (Shelter, Sleeping Gear, Cooking Gear, Folding E-Tool, Fire Starting Kit, Hatchet, Flashlights, Ropes, Spikes)
  • Laptop Computer & Accessories (Power & USB Cords, Earbuds, Smart Speakers, 3 USB Charging Batteries)
  • Large Assortment of Gaming Dice in a Special Edition Green Crown Royal Bag
  • Standard Playing Cards; (2) Decks
  • Cribbage Board; small, folding w/ sliding panel & compartment for tiny wooden scoring pegs
  • 1 Gigawatt TW Micro Nuclear Reactor
    • Looks like a USB Drive
    • Gift from Fort
  • TW (Total Warrior) High Tech Medical Devices
    • Medical Tricorder
    • Tissue Regenerator
    • Bone Regenerator
      • All are disguised to look like Magical Items

Food & Luxuries[edit]

  • Dried & canned foods, including MREs (large assortment)
  • Bag of dog food & dog treats (large assortment)
  • Box of Cohiba Behike (3/4 gone)
  • Box of Delesduia Exploding Cigars (2)
  • Box of Delesduia hand rolled skinnies (50 left)
  • Large amount of Medical Grade Marijuana; Sativa
  • Case of Pappy van Winkle Whiskey (4 bottles remain)
  • (9) Cone Joints, Filtered; Half Urala, Half Truncha Green dusted with Colorful Powder
    • Acquired from Lenyia
  • (1) Bindle of Colorful Powder
    • Acquired from Lenyia
  • Box of Urala Cigars; 20/box (10 boxes)
    • acquired at Vulsar Base
  • Case Romulan Ale; 12 bottles
    • acquired at Vulsar Base
  • Humbolt Purple Frosting; 1kg
    • acquired at Vulsar Base
  • Candy & Snacks; Assorted (a lot)
    • Acquired at Oramuy's in Ahyk

Monies[edit]

  • 49,400 Ounces(3,087.5 Pounds) of Pure Gold (Rated .99999)
    • All Stamped Ingots & Mini-Bars: India
    • Various Weights: 1oz, 2oz, 4oz, 8oz, 16oz/1lb
  • 80 Adabalb (metal cubes)
    • Currency of The Dufiro Realms
  • Coinage of Ang Ri; Silver mostly.
    • Fight Winnings and Betting on Fights Winnings
  • 10 Ingots of Mithril; 1oz each
    • Rafe helped smelt the ore with Dalt to make it.

Trinkets/Momento Mori[edit]

  • Small Harmonica
    • Belonged to my Biological Grandfather on my Biological Mother's side
    • He carried it during WWII
    • Reminds me of half of my biological family that I only bare got to know.
  • Eye Necklace
    • Made by my Best Friend
    • Belonged to and worn by my Best Friend
    • Given to me on her death bed
  • Strand of medium sized green beads w/ a Llama charm at one end & a Rabbit charm at the other.
    • Reminds me of my Son
    • Reminds me that no matter how charmed one is, life can be short.
  • Leather Wallet, Brown; Black (Ink) Skull in profile
    • Gift from Best Friend's Mom
    • Reminds me of the true kindness of strangers
  • Skull Face Carving; Small, Applewood (I made this)
    • Reminds of Mortality Itself and my Mortality.
      • Update: Now reminds me that I can still die despite my new Immortality.

Vehicles & Accessories[edit]

  • Airstream Motorhome; Large, Steampunk Style
    • Exterior: Copper, Brass, Brushed Steel Plates & Rivets
    • Exterior: Turn-Wheel Handles, Superfluous Gears, Lenses, Gauges, Vacuum Tubes, Wires, Tubing, Etc.
    • Interior: Cock Pit & Main Sitting Area; Steampunk Style
      • Lots of Wood; polished Pine
      • Lots of Brass and Copper Metal Knobs, Gears, Gauges, Wires, Lenses, etc.
    • Interior: Bed Rooms (3) & Bath Rooms (1 1/2)
      • Modern Styled; Comfortable, Functional and Durable

  • Airstream Toy Hauler; Steampunk Style (Converted interior)
    • Exterior: (same as Motorhome above)
    • Interior: Modern & Functional; Designed to hold 4 motorcycles
      • contains Tools and Parts to repair Motorhome and Motorcycles

  • Yellow 1958 Harley Davidson w/ Armored Sidecar
    • Gear Shifter on Right Hand side of Gas Tank, Left Foot Clutch(toe down)
    • Right Foot Rear Brake(toe down), Left Hand Front Brake
    • Fixed Up by the Arco Boys of Fort Garland (Magical Dwarves)
      • Armored Sidecar added from different model motorcycle; Perfect Fit
      • Throttle Sticks in an odd way; like a Cruise Control
  • Green Motorcycle Helmet - Buck's Helmet (in nose of sidecar)
  • Kawasaki KTX 500 Enduro Motorcycle
    • Stealth Black (New Paint Job coming soon...)

Other Weird Things[edit]

  • Bullets (2) with Purple Gunpowder
    • Gift from Casey; Shade of Caine; Amber Fallen
    • Dream Walking when Powder is imbibed in any way
    • Casey told Rafe to use one and think of him if he wanted to talk
  • Vial - 3 grams (dust) of Paradoxian Tosian Melange (Pmel)
    • Gift from Fortunadus Enright
  • Sheet - 24 tablets of Yorkian Melange (Ymel)
    • -2 tabs
    • Gift from Fortunadus Enright
  • Confian Silver Coin
    • Payment from Conf for delivering a message to Fortunadus
    • Opens doors in the Tosian Multiverse
    • No actual exchange rate
  • ASF Communicator; TOS Style
    • Cross-Shadow Comms via Amber Inscribed Trump
    • Gift from V'ger; Sentient AI of Vulsar Base
      • Rafe is to stay in comms with her re: War in Ang Ri
  • Cross-Shadow Time Piece
    • Wrist Watch
    • picked up at Vulsar Base, Vulsara

Shadows {3}[edit]

  • 1 Phase Access - Mesob
    • Ability to Enter and Exit the Shadow of Phase which seems to overlap all of Shadow.
  • 0 Billet at Changers Hall
    • Located in the Shadow of Ahyk in the heart of the Dufirtrusa (Dufiro Realms near the Black Zone of Chaos)
  • Previously Attached Shadow
    • Fort Garland, Colorado, Shadow; Garland aka Change World
    • Location of Castle Garland and the Sigil of Avalon
    • Removed. Reallocated 2 Pips.

Other Important Things[edit]

Chitty Chitty Bang Bang, Mr. Hepplewhite?

  • How to Call (Summon) Zachary Hepplewhite of Amber:
    • Sing the Song in the Story correctly.

Paradoxian Melange

The Danbury Collection [[7]]

  • A collection of Tomes belonging to Dalt

WC&LGA - Ang Ri[edit]

Front Warrior

Record[edit]

  • Official Fights: (31) Thirty-One
  • Stats: (17-12-2) Seventeen Wins, Twelve Losses, Two Draws.
    • W,W,L,L,W,L,W,L,W,W [10]
    • W,W,L,L,L,L,W,L,W,L [20]
    • L,W,L,D,W,W,W,W,D,W [30]
    • W [31]
      • Red = RP'd Fights (13)
    • Represents over six months of Official Fights at Various Venues.
      • Canny's CanCan, Red House, Tor Soltos, Tricha's Field Fights
      • Started Grade Warrior. Blade Warrior before 3rd fight. Front Warrior by 32nd fight.
      • Most Fights in a Single Day: (6) Six

Wins[edit]

(17) Seventeen

Win One: 1st FIGHT - Grade

Falcion/Grade Warrior

Ludus CannyCans - Canny's Can Can

Win Two: 2nd FIGHT - Grade

Karsa/Grade Warrior

Ludus CannyCans - Canny's Can Can

Win Three: 5th FIGHT - Blade

Name/Rank

Ludus - Place

Win Four: 7th FIGHT - Blade

Name/Rank

Ludus - Place

Win Five: 9th FIGHT - Blade

Name/Rank

Ludus - Place

Win Six: 10th FIGHT - Blade

Name/Rank

Ludus - Place

Win Seven: 11th FIGHT - Blade

Name/Rank

Ludus - Place

Win Eight: 12th FIGHT - Blade

Name/Rank

Ludus - Place

Win Nine: 17th FIGHT - Blade

Name/Rank

Ludus - Place

Win Ten: 19th FIGHT - Blade

Name/Rank

Ludus - Place

Win Eleven: 22nd FIGHT - Blade

Gartax/Grade Warrior (Challenge)

Ludus Krakchas - Tor Soltos

Win Twelve: 25th FIGHT - Blade

Hasara/Blade Warrior

Free Agents - Canny's Can Can; Early Fights

Win Thirteen: 26th FIGHT - Blade

Zretcha/Blade Warrior

Ludus Krakchas - Red House

Win Fourteen: 27th FIGHT - Blade

Faltina; St. of Battle/Grade Warrior (Challenge)

Coalition of Tosa - Tricha's Field Fights

Win Fifteen: 28th FIGHT - Blade

Zanach the Fisherman/Grade Warrior (Challenge)

Ludus Krakchas - Tricha's Field Fights

Win Sixteen: 30th FIGHT - Blade (Challenge for Front)

Akkabai; Minotaur/Front Warrior

Ludus Desadal- Tricha's Field Fights

Win Seventeen: 31st FIGHT - Blade (Challenge for Front)

Randy Dandy/Front Warrior

Free Agents - Tricha's Field Fights

Loses[edit]

(12) Twelve

Defeat One: 3rd FIGHT - Blade

Name/Rank

Ludus - Place

Defeat Two: 4th FIGHT - Blade

Name/Rank

Ludus - Place

Defeat Three: 6th FIGHT - Blade

Name/Rank

Ludus - Place

Defeat Four: 8th FIGHT - Blade

Name/Rank

Ludus - Place

Defeat Five: 13th FIGHT - Blade

Name/Rank

Ludus - Place

Defeat Six: 14th FIGHT - Blade

Name/Rank

Ludus - Place

Defeat Seven: 15th FIGHT - Blade

Name/Rank

Ludus - Place

Defeat Eight: 16th FIGHT - Blade

Name/Rank

Ludus - Place

Defeat Nine: 18th FIGHT - Blade

Name/Rank

Ludus - Place

Defeat Ten: 20th FIGHT - Blade

Name/Rank

Ludus - Place

Defeat Eleven: 21st FIGHT - Blade

Gartax; Lizardman/Grade Warrior (Challenge)

Ludus Krakchas - Tor Soltos

Defeat Twelve: 23rd FIGHT - Blade

Gartax; Lizardman/Grade Warrior (Challenge)

Ludus Krakchas - Tor Soltos

Draws[edit]

(2) Two

Draw One: 24th FIGHT - Blade

Dekon Dandy/Blade Warrior

Free Agent - Tor Soltos; Early Fights

Draw Two: 29th FIGHT - Blade

(Ruling by Lord of the Games - Oxil)

Halkask; half-giant/Blade Warrior

Ludus Desadal ; Tricha's Field Fights

Rafe's Fighting Gear[edit]

  • Customized Drake Hide Rig
  • Ceremonial Rig
  • Water-proofed Leather Armor Coat
  • Steel Toed Boots (2 pair)
  • Conical Helm; Aluminum (3)
    • (1) Crushed in Combat; Cut from Head
  • Blackened Aluminum Arm & Leg Armor
  • Wooden Weapons
    • Long Swords, Birch (2)
    • Long Swords, Maple (2)
    • Short Swords, Oak (2)
    • Mini Maul, Ironwood Head, Maple Haft
    • Naginata, Birch
  • Dulled Metal Weapons
    • Long Swords (2)
    • War Hammer or Mini Maul
  • Medium Round Shield, Wooden
  • Medium Round Shield, Metal
  • Assorted Local Style Clothing w/various Logos
    • (Pants, Shirts, Over-shirts, Jackets, Hats) (black, greens and grays)
    • (Tor Soltos, The Toy Store, WG&LCA, Ludus Daltus)

Ranks for the WC&LGA[edit]

Places & People involved with the WC&LGA[edit]

Ang Ri

Warrior Core and Lord Gladiators Association

Ludus Daltus

  • Adventurer's Society Home Base

Ludus Vexas Avaxala

  • Vek & Alvah

Canny's Can Can

  • Adventurer's Society 1st and Favorite Fight Club

The Great Arena

Tor Soltos

  • Adventurer's Society Daytime Job; lots of Challenge Fights

Toy Store

  • Adventurer's Society Favorite Fighting Gear Shop

Free Agent Warriors

  • Some New Friends

Ludus Krakchas

  • Lizardmen. Larzakas is a 'friend' of Rafe

Ludus Trasidicus

  • Mascen, Rede Feldane, others

Red House

  • Adventurer's Society Late Night Clubbing Hot Spot

Ludus Desadal

  • House Desadal of the Courts of Chaos

Excursion to Tricha's Field Fights

  • Oddly, Rafe has been attributed/blamed for this Event occuring.

Coalition of Tosa

Grande arène de défis pour Avalon

  • Not WC&LGA officially, but related
  • Adventurer's Society Assets
    • Small Sky Box at the great arena
    • Residential Sky Box at the smaller arena
    • Sky Box at unchosen Sports Arena

Dufiro[edit]

Al Asgo Illuminar[edit]

The first Rank of the Illuminar. Allows access to special libraries and to the other secret places of the Illuminars. It is an extremely rare honor and can only be granted by a handful of great Dufiro. Granted by Nur al Din after Rafe's Matched Elevation in Earth.

NOTE ON ILLUMINAR: There are three ranks of Illuminar. Illuminars are a special subset of Dufiro. They are considered specialist and stand outside the usual definitions of race. Illuminars are special cases. The Illuminars have their own ways. Many of the rules that refrain and define other Dufiro do not effect the Illuminars.

Change Elemental [[8]][edit]

1: Be Something Else. The Living Change Form.
  • Ability to make Changes to their Physical Body.
Alter External Features:
  • Facial & Body Features, Skin Color & Texture, Hair Color, Texture & Type, Etc.
Alter Internal Features:
  • Minor Alterations to Internal Organs, Systems, Structures are possible (Improve Night Vision, Improve Hearing, Adapt Lungs, etc.)
'Grow' Extra Limbs: Potential
  • Arms, Legs, Tail, Wings, Tentacles.
2: Transfer Aspects of Change.
  • Minor ability to Change (transform) one item or substance to another.
<power>

?

<power>

?

<power>

?

Movement Elemental [[9]][edit]

Improved Physical Dexterity, Hand Eye Coordination & Balance
  • Very Unlikely to Trip, Stumble or Fumble.
Very Efficient Movement & Body Movements
  • Little to No Wasted Movements
Nearly Effortless Movement & Body Movements
  • Reduces Muscle Fatigue thereby increasing Stamina
Effective at all Movement-based Activities (Sports).
  • This could include Dodging, Evading, Parrying and Blocking to some degree.
  • This could include Physical Attacks being more Effective and/or Damaging to some degree.
Quick Movement & Body Movements
  • Restraint must be exerted to move more normally
Silent Movement
  • Possible with restraint & concentration
Sense Movement
  • Effectively a Motion Detector but similar to Radar
    • Includes Sensing approximate Distance, Direction, Size and Speed
Alter Movement
  • Speed, Direction, Total Stop, Dexterity (Nimble or Fumble),
Transfer Aspects of Movement
  • ??
Double Speed: Long term based on Endurance. 10 to 100 miles Engine Speed: Short term- Up to 10 miles based on endurance. Bursts of speed: up to 100 feet based on endurance. Effects cumulative

Earth Elemental [[10]][edit]

Be a Rock: The Living Earth Form
  • Sentient but Inanimate with limited Sensory Input.
    • NOTE: Animate w/ full Sensory Input; Change Elemental
  • Usually 3-4 Rock Types are known at minimum. Many Earth Elementals chose a Favorite Rock or Mineral Type in time.
Transfer Aspects of Earth:
  • Strength of Earth
  • Resistance of Earth
  • Stability of Earth (Immovability)
Identify Rock Types (Igneous, Metamorphic, Sedimentary, etc.)
Identify Mineral Types (includes Stones, Metals, Crystals, Gemstones & Fossils) Detect Minerals, Metals, Crystals, Gemstones & Fossils Identify Qualities and Properties of Earth (Age, Composition, How it was Formed, How it was Changed (forged metal as an example), Purity, Radioactivity, etc.)
Immunity to Earth-Based Attacks and Weapons made of Stone or Crystal
  • Reduced Damage for Metals (varies)
Alter Earth: Soil
  • Change Soil Chemistry (Refresh Soil [Fertilize], Sterilize Soil), Change Soil Type (Sand, Clay, Volcanic Earth, Dusty Earth).
Convert Earth: Soil
  • Stone to Soil, Mud to Soil, Sand to Soil.
10: Earth Attacks
  • Fist of Stone, Spray Dirt, Hurl Stones, Grasping Hands of Earth

Earth Spasa [[11]][edit]

The Living Earth Form
  • Usually 6-12 different Rock Types are common.Others vary in rarity
  • A Favorite is usually chosen before Advancing to Avasa.
Alter Earth: Stone
  • Change Type of Stone to another Type of a similar rarity
Convert Earth: Stone
  • Soil to Stone, Mud to Stone.
Move Earth: Soil & Sand
  • Holes, Irrigation Rows, Ditches, Trenches
Move Through Earth
  • Soil & Sand
  • ?
Shape Earth: Soil & Sand
  • Landscaping, Sculptures, Structures
  • ?
Summon (Create) Earth: Basic Mineral
  • Able to Summon (Create) small amounts of Basic Minerals that come from the Earth.
  • ?
Earth Attacks
  • Gravel Spray, Hot Sand Spray, Hurl Large Stones, Quicksand (NO Water, but same effect)
  • ?
<<Power>>
  • ?

Aspirations[edit]

Spasa of Combat, Speed, Motion, Paper, Cleanliness, Blending, Life, Defense, Change, Growth, Guard, Song, and Carnality
Avasa of Earth, Health (MUST be 2nd Race), Cleanliness, Speed, Conflict, Guard, Change, Blending, Growth, Shifter, Life, Knowledge, Whimsy, Carnality, Vision
Masoja of Change, Earth, Guard, Shifter, Growth, Health, Knowledge, Life, Combat, Strength, Warfare, Witness, Vision
<power>

?

<power>

?

<power>

?

<power>

?

Languages[edit]

*Vomos or Common spoken by all Dufiro conversationally though most Dufiro speak Thari and other chaos languages. Elementals understand Vomos at birth and as they gain power learn to speak it. Its like a baby language. *Gorbash is a Spirit Language spoken by the less powerful Spirit Races. It's also a frequently used Dufiro conversational language. *Releck is a Spirit Language for upper power Spirits *Nethak is an Avasa language for first Avasa Race choices as well as medium power Avasa Races. *Halta is an Avasa Language for upper power Avasa. *Nona is a Masoja language often for first Masoja Races. *Kolbashic is a Masoja language used by the most powerful Masoja Races.

Other[edit]

Dufiro foods

Miscellany[edit]

Animals of Ang Ri

Medallion of Mesob Emblem / Tattoo[edit]

Rafe's Billet at Changers Hall[edit]

As he received it: his original Training Room

As it is now, after Glaxak fixed it up

Quotes[edit]

"Fear does not stop Death; it stops Life. And Worrying does not take away Tomorrow's Troubles; it takes away Today's Peace." ~Unknown

"No amount of Regret changes the Past. No amount of Anxiety changes the Future. But any amount of Gratitude changes the Present." ~Unknown

“Truth is not what you want it to be; it is what it is, and you must bend to its power or live a lie.” ~Miyamoto Musashi

“Never wish them pain. That's not who you are. If they caused you pain, they must have pain inside. Wish them healing. That's what they need.” ~Najwa Zebian

"The simple step of a courageous individual is not to take part in the lie.'"" ~Aleksandr Solzhenitsyn