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  • A new setting for the nWoD where players take the roll of hybrids between humanity and primordial gods ===nWoD Fantasy===
    30 KB (4,638 words) - 23:42, 24 July 2021
  • * NWOD, NWoD or nWoD - [[New World of Darkness]]
    11 KB (1,838 words) - 06:58, 25 October 2020
  • ...a task. The bard can make a Presence + Expression roll as a teamwork roll (nWod P.134), adding the number of successes to primary actors dice pool.
    2 KB (318 words) - 15:01, 9 July 2007
  • See Encyclopedic Knowledge (nWod p. 109).
    174 bytes (19 words) - 15:08, 9 July 2007
  • [http://forum.rpg.net/showthread.php?t=265556 [nWoD] Japan]
    10 KB (1,543 words) - 12:52, 25 June 2019
  • :: ''Have considered adopting the nWoD stat line, or possibly going over to a 6 stat system. Body & Speed, Manipu ...nt staged health level system, incorporate a system similar to that in the nWoD. The base number of health levels possessed by named characters is 5 + Sta
    17 KB (2,617 words) - 21:55, 3 October 2007
  • ...Original World of Darkness). The OWoD had 3 known editions / versions. The NWoD has one edition.
    842 bytes (131 words) - 16:08, 23 July 2009
  • ...for playing superheroes and supervillains using White Wolf's Storytelling (nWoD) system.
    12 KB (1,913 words) - 23:50, 15 January 2012
  • ...The creatures should feel fantastic''' I honestly think that this is where nWoD lost so much market share and fan attention. It wasn't that there was speci
    10 KB (1,714 words) - 17:33, 3 May 2009
  • [[Category:nWOD]][[Category:PBP]] A nWOD PBP game.
    227 bytes (27 words) - 09:41, 2 March 2007
  • [[Category:nWOD]][[Category:PBP]][[Category:Player character]]
    4 KB (658 words) - 06:02, 2 March 2007
  • [[Category:nWOD]][[Category:PBP]][[Category:Player character]]
    3 KB (533 words) - 13:44, 2 March 2007
  • ..., but not necessarily balanced against the carfully designed metits of the NWoD book and supplements. ...rits as they have the experience for. This violated the rule of 5 from the nWoD core book, limiting merits to a maximum of 5 dots.
    2 KB (320 words) - 15:06, 9 July 2007
  • ...n Page|Last Emperor]] guide to converting D20 Dragonstar characters to the NWoD/Storytelling/Mage system used for the new game. THis page is a collection o
    814 bytes (115 words) - 06:31, 25 May 2009
  • ...n Page|Last Emperor]] guide to converting D20 Dragonstar characters to the NWoD/Storytelling/Mage system used for the new game.
    5 KB (701 words) - 11:23, 16 November 2008
  • ...n Page|Last Emperor]] guide to converting D20 Dragonstar characters to the NWoD/Storytelling/Mage system used for the new game. This article discusses cove * Automatic Merit: Toxin Resistance (nWoD p. 113)
    8 KB (1,130 words) - 13:05, 5 January 2009
  • ...changes required I offer these rationals of why I don't like D20, do like nWoD rules and what the conversion should look like.
    4 KB (624 words) - 19:04, 13 January 2008
  • ...mperor: Main Page|Last Emperor]] guide to converting D20 Dragonstar to the NWoD/Storytelling/Mage system used for the new game. This article discusses Star Starship combat, in general, works like the standard ranged combat from the nWoD book. Inititative for each ship is determined by the Dexterity + Composure
    11 KB (1,736 words) - 15:08, 14 April 2007
  • ...mperor: Main Page|Last Emperors] guide to converting D20 Dragonstar to the NWoD/Storytelling/Mage system used for the new game. This article discusses Spel ...supply it, either through their own mana pool or via a Tass object. In the NWoD this may be a problem for sleepers to access the Mana to power their own sp
    3 KB (538 words) - 08:23, 8 May 2007
  • ...n Page|Last Emperor]] guide to converting D20 Dragonstar characters to the NWoD/Storytelling/Mage system used for the new game.
    9 KB (1,434 words) - 06:42, 3 January 2009
  • ...n Page|Last Emperor]] guide to converting D20 Dragonstar characters to the NWoD/Storytelling/Mage system used for the new game. This article is an index pa
    356 bytes (53 words) - 07:09, 2 June 2007
  • ====NWoD: Core==== ...:George Smith|George Smith]] -Construction Worker Who's Seen Too Much. ''(NWoD: Core)''
    29 KB (4,100 words) - 03:32, 6 October 2019
  • A character for ''NWoD: Core'', created by Thanatos02. <br> ...o). Karen Cauling should be allowable as a standard mortal in any starting NWoD mortal game, essentially.
    4 KB (652 words) - 11:30, 17 December 2008
  • A character for ''NWoD: Mage'', created by Thanatos02. <br> ...monk type and the central assumptions of the game. The Perfect Adepts are NWoD's idea of the Akashic Brothers from OMage, which was fine with me, but it m
    6 KB (935 words) - 07:23, 18 August 2008
  • ...Starfarer's Handbook Converted via the it-looks-about-right method to the nWoD rules.
    3 KB (184 words) - 20:02, 2 August 2007
  • :: ''Have considered adopting the nWoD stat line, or possibly going over to a 6 stat system. Body & Speed, Manipu ...nt staged health level system, incorporate a system similar to that in the nWoD. The base number of health levels possessed by named characters is 5 + Sta
    17 KB (2,617 words) - 19:58, 26 October 2007
  • A character for ''NWoD: Changeling'', created by Thanatos02. <br> ...be done out of the main Changeling book with plenty of flavor supplied by NWoD Core book Merits. He's a basic blue-collar worker with a bit of a twist, de
    5 KB (939 words) - 09:46, 18 August 2008
  • A Character for ''NWoD: Core'' created by Celisasu.
    4 KB (663 words) - 17:01, 12 August 2011
  • (think NWOD spirits, but only for these special trees.) Every city of any note will hav
    23 KB (3,853 words) - 01:37, 9 May 2008
  • <br>[2008-09-26 19:21:51] <DrakeNero> Goddamn nWoD
    43 KB (6,759 words) - 11:23, 27 September 2008
  • <br>[21:46:07] <%Fu> (How do you handle teamwork in nWoD...?0
    67 KB (9,860 words) - 08:09, 14 December 2008
  • A character for ''NWoD: Mage'', created by Thanatos02. <br>
    3 KB (412 words) - 22:05, 15 December 2008
  • A character for ''NWoD: Mage'', created by Thanatos02. <br> ...bilities at all. No magic wizard lasers, no titanic strength, nothing. For NWoD levels, he's not unable to get around socially, so that's not too bad. With
    6 KB (1,039 words) - 22:36, 15 December 2008
  • A character for ''NWoD: Mage'', created by Thanatos02. <br>
    2 KB (321 words) - 09:18, 24 October 2012
  • Example system; nWoD MET.
    2 KB (328 words) - 16:13, 9 April 2009
  • <br><Mostlyjoe> (http://www.roleplaying-resources.com/nwod-diceroller.html and you can copy paste is ST is willing.) <br><Mala> (7 isn't a success in nWoD)
    26 KB (4,275 words) - 01:09, 25 April 2009
  • ...setting by [http://www.white-wolf.com/ White Wolf Publishing]. The goal of nWoD fantasy is to provide a viable and fun fantasy rule setting akin to that of ...ith all the other reference material and listings you will need to play '''nWoD Fantasy'''.
    1 KB (189 words) - 02:08, 26 December 2017
  • '''nWoD Fantasy''' follows most of the same basic rules set in place by the core Wo Creating a character in nWoD Fantasy is similar to creating a normal mortal with some minor differences.
    3 KB (449 words) - 21:53, 5 October 2009
  • In nwod fantasy, being a member of a race other than human has separate benefits an
    2 KB (225 words) - 06:24, 14 October 2009
  • ...simple (2), average (4), good (8), or superior (12). (See lock picking in nwod core book pg. 74)
    41 KB (6,099 words) - 10:55, 14 October 2009
  • In nwod fantasy an order may be chosen to grant a character access to a set of high
    3 KB (497 words) - 23:05, 15 October 2009
  • ...e clever disarm merit functions the same as disarm merit (pg. 110) in the nwod core rulebook but brawl is used instead of weaponry for disarming. Additio
    19 KB (2,785 words) - 08:06, 27 December 2017
  • |game=[[NWoD MtA Rising Stars|Rising Stars]]
    4 KB (543 words) - 09:05, 17 July 2010
  • <br />[22:14] <Brazen_Sand> Too bad this ain't NWoD
    38 KB (4,915 words) - 13:12, 11 February 2011
  • ...f this project is to provide a fantasy setting for players to enjoy in the nWoD system.
    1 KB (151 words) - 05:39, 4 November 2012
  • This is the main page for the nWoD Mass Effect hack [http://forum.rpg.net/showthread.php?614143-nWoD-for-Mass-Effect The brainstorming/ideas thread]<br>
    292 bytes (41 words) - 15:58, 14 February 2012
  • '''A Mass Effect conversion for the nWoD system''' ...– The Way The Galaxy Works, charting the rules changes made to the core nWoD system for this conversion; You Were Born For This, covering character gene
    3 KB (447 words) - 02:35, 14 January 2015
  • Mass: The Effecting has a few changes to the way the core nWoD rules work. These can be divided into two categories; the changes to skills ''Why these changes?'' The core nWoD system punish unskilled attempts and already small dice pools excessively w
    5 KB (830 words) - 14:49, 24 July 2013
  • ...e Mass: the Effecting conversion is very similar to doing so with the core nWoD system. Characters built with this system are all assumed to have the Arche ...oD games is that player characters begin at the starting power level of an nWoD mortal's capabilities with their template's special abilities bolted on top
    20 KB (3,290 words) - 07:20, 2 October 2012
  • The weapons detailed here replace the weapons available in the core nWoD system. ...elow come with a number of traits that are additional to those in the core nWoD system.
    39 KB (5,761 words) - 05:24, 11 December 2012
  • ...op roleplaying game using [[Mass:_the_Effecting |Mass: the Effecting]], an nWoD conversion. [http://forum.rpg.net/showthread.php?622888-nWoD-Mass-Effect-Mass-The-Effecting-Transcendence The Actual Play thread on RPGn
    3 KB (414 words) - 16:33, 4 February 2015
  • This page is for the fan-made nWoD supplement, Traveler: the Stream - a Storytelling game of Temporal Displace
    658 bytes (80 words) - 01:35, 26 February 2013
  • In this Mage game, there have been a few changes to the way the core nWoD rules work. These can be divided into two categories; the changes to skills ''Why these changes?'' The core nWoD system punish unskilled attempts and already small dice pools excessively w
    4 KB (627 words) - 04:55, 30 January 2013
  • ...elow come with a number of traits that are additional to those in the core nWoD system.
    5 KB (625 words) - 10:38, 24 January 2013
  • Ho-hum. It's nWoD; you know the drill.
    13 KB (2,269 words) - 01:15, 26 February 2013
  • The game uses nWoD rules, with modified Geist rules for Personae. *[http://forum.rpg.net/showthread.php?695573-Recruitment-nWoD-Persona-the-True-Self Recruitment Thread]
    2 KB (201 words) - 16:54, 4 August 2013
  • [[Mass:_the_Effecting |Mass: the Effecting]] - the rules for our custom-made nWoD Mass Effect hack.<br>
    4 KB (584 words) - 16:34, 4 February 2015
  • [[Mass:_the_Effecting |Mass: the Effecting]] - the rules for our custom-made nWoD Mass Effect hack.<br>
    3 KB (465 words) - 16:35, 4 February 2015
  • [[Mass:_the_Effecting |Mass: the Effecting]] - the rules for our custom-made nWoD Mass Effect hack.<br>
    2 KB (364 words) - 15:07, 25 March 2015
  • ...lat per-dot rate, not Experience x Dots, following the design decisions of nWoD 2e in general.
    2 KB (327 words) - 18:43, 24 November 2015
  • ...al mechanic for being socially awkward, since flaws as such don't exist in nWoD. However, I figure voluntarily dramatic failures on social rolls will produ
    5 KB (791 words) - 11:14, 11 February 2017
  • ...D20 characters already created that you would like to convert to use with NWoD Fantasy, a good place to start is with their attributes. !D20!!nWoD
    3 KB (459 words) - 06:27, 26 December 2017