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  • ...two worlds. Æther is a campaign setting using the '''GURPS''' rules set. Characters must leap between worlds countering threats to both worlds and facing evil B-Grade is an rpg where the players take on the role of B-Grade movie characters such as vampires, mummys, martians, leprechauns, deformed hunchbacks, and w
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  • ..., treating the fire as a Colossal creature (reducing the DC by 16). If all characters fail their Spot checks, the fire moves closer to them. They automatically s Characters who are blinded or otherwise unable to make Spot checks can feel the heat o
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  • ** All characters start the game as balanced as possible-no dice are used. ** Avoid character classes; all characters have different skills.
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  • ...e expended to activate spells. PP can also be used by non-magic or psychic characters to resist the effects of spells or psychic intrusion. Power Points are equa ...d puny, hand-to-hand attacks made by the character do more or less damage. Characters who are trolls or large hairy aliens have a greater ST and SZ than human an
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  • ...allocation of Characteristics, Advantages and Disadvantages fall into your characters Skill Pool. Your character can draw from the Skill Pool to increase ability ...initial Characteristics. Each Characteristic can add, or subtract from the characters starting ability. Any fractions are rounded up to the nearest whole number.
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  • ...ring an Experience Check the roll is a '''fumble''', you may add +2 to the characters skill (or max +1 if his skill is 20 or higher.) This is the only way someon ...appendix on character races? for more information on limits for non-human characters.)
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  • [[Category:Non-Human Characters]] ==Non-Human Races ==
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  • ...y other Advantages (see Character creation in the main rules and Non-Human Characters in the Appendices). The Advantages come out of the total point value.
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  • on the backs of stampeding cattle. Characters cannot normally use more
    12 KB (1,972 words) - 04:16, 22 February 2012
  • ...s [[PC]]) is a [[character]] controlled by one of the [[players]]. Player characters are the protagonists of the game and it is their [[adventure]]s that [[role
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  • ...pulating the game's universe. This notably includes any allies the player characters may have as well as the villains they face.
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  • ...rry with the Melee, Martial Arts and Brawl abilities - so chances are most characters will be able to parry. The question then is, which charms should I buy so t
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  • Why wouldn't you want to play a game where the main group of player characters could be Wayland Smith, Achilles, Jubei, Moses and Wong Fei Hung, except wi ...castes operate. In addition, each book provides five pregenerated starting characters, and several unstatted Solar NPC?s
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  • 2 KB (431 words) - 02:55, 24 December 2021
  • ...t stress or to somehow "punish" the [[GM]]; or vice versa, that the player characters entered a hopeless situation. Also used on online RPGs as a form of [[RPG_ ...e Japanese and Western cultures prevents viewers from losing sympathy with characters based on their own high school experiences.
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  • ...en, but Walter keeps saying, "STFU, Donny." For more evidence of how these characters are like roleplayers, see, [http://www.imdb.com/title/tt0118715/quotes quo ...tuitous amounts of experience, treasure, equipment, and magic items to the characters, which are not commensurate with the difficulty of the adventure. See also
    25 KB (4,282 words) - 02:11, 11 June 2020
  • ...sic usage is describing a female character as "obviously played by a guy"; characters to whom this term has been applied include Willow Rosenberg from Buffy the ...to out-of-combat action, variants like social powergamers (who build their characters so that they can persuade/seduce/dominate any [[NPC]] they meet) have appea
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  • ...enture could take only a few seconds of game time - meaning that the other characters were not only unable to be involved in the cyberspace encounter, but unable ...efers to the idea that the players' characters are supposed to be the lead characters (that is, protagonists) in the story being told in the game. Deprotagonizat
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  • ...] with high skill, usually considerably over and above the skills of other characters. Implies that these skills are the main thrust of the character. Often co ...o ensure their characters' specialized talents get used and those of other characters do not.
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  • ...nd, sweeping events under the direction of powerful NPC's which the player characters have no hope of influencing, leaving them essentially spectators to someone ...n a cyberpunk game: a mysterious and anonymous figure who gives the player characters their mission. Notable mostly because the players are meant to understand
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  • Despite these different ways that characters use to learn or prepare their rewrites, when it comes to executing them, th ...te’s power often depends on its executer level, which for most rewriting characters is equal to your class level in the class you’re using to execute the rew
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  • Right inside a border made up entirely of random &quot;garbage&quot; characters. </font></p> ...games.com is completely unadvertised, for the same reason. By the way, the characters
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  • ===Player Characters===
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  • play the same types of characters time and again, and therefore forces them to explore ....5in"><font color="#FF00FF">Sartin: Naturally, you can also roll to see if characters are heterosexual
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  • (because &quot;skills grow both at different rates for different characters&quot;). And ...<font color="#808080">Burnout: Having play-tested FATAL thoroughly and had characters
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  • ...hers to be constantly protecting you. That leaves persistent defenses. All characters who intend to cast in combat need at least one persistent defense, be it Fl ...clear. The buff spells that only affect the caster are great for dabblers, characters who only learn a few spells to augment their combat or other abilities. Soc
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  • All superhumans automatically receive one dot in Power Level; superhuman characters also receive a number of starting experiences determined by the Storyteller ...been human. Robots, aliens, animals and hidden anthropoids are all viable characters in this game. In order to help make sure they are viable, the Superhuman te
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  • Effect: The character is able to disrupt other characters' superpowers, of the same type. If this power is bought as a Mystic power i Effect: The character is able to draw energy from other characters in order to fuel her own abilities. Each success on the activation roll re
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  • ...d seek to return to a normal life. Some succeed. These are not your player characters. ...to dismiss the incidental fallout of a lot of their activities, so too can characters in MTH. By rolling Asylum at the end of a scene and getting a success, the
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  • ...s case, the damage is dealt ''after'' the attack in question lands), other characters struck by the character's unarmed attacks, and even the ground under the ch ...ho are not actively searching for him become unable to see him at all, and characters who are actively searching for the invisible character must roll Wits + Com
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  • Note: Some storytellers may find it necessary to have their characters make a reflexive morality roll when using this power at a penalty equal to Effect: All characters in More Than Human have an out-of-character license to return from the dead
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  • ...try our best to have someone writing quotes they hear from other players, characters and NPCs. We don't always get them all and some will make little sense out ==Cast of Characters==
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  • :Special: Matsu characters may not take this feat. :Special: This is a Technique feat for Dragon Clan characters.
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  • Distracted Driver (*): Characters may drive a vehicle and reflexively take another action. Penalties to handl ...ply armor and cover against this attack, but may not apply normal defense. Characters may dodge only with an appropriate Stylish Execution. As this is a Brawl at
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  • against. Characters should not choose an alignment. They believe that non-human humanoids are inferior to humans. The most
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  • ...style, spelling, contents or typography, modification of names of places, characters or events.
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  • Exalted is a game about ''myth'', first and foremost. Your group's player characters are ''legends'', or at the very least, legends-in-the-making. The easiest m ...way to get them to "follow the plot" is to railroad them - and railroading characters of this power level breaks the suspension of disbelief.
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  • ...layers. I think that it's simply bettter to let them play and change their characters as they see fit. Furthermore, rolling dice for social interaction when one ...or medical intervention (like a laser op for eyesight correction). Once a characters body score is completely gone cyberware, i.e. structure 8(8), that score ca
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  • ...d to play Baldur's Gate in front of him and point out how successful their characters are by comparison. 5270. We are not characters in some "game" called Dungeons and Dragons.
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  • ...an't be combat related unless they fit the society and background that the characters grew up in. I live in the US so having some firearm skills might be possibl
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  • ...anyone can join, yes we have a dress code and character templates. We make characters for the challenge of trying to be a human in a superheroes world, with supe ...challenging and rewarding character to play in Meta Forces. Also the only characters that can advance in rank and thus be authorized to lead a Meta Forces patro
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  • # I shall not just keep throwing stronger enemies at their characters until they die. # May not allow characters to defeat said big baddy via uncanny luck. Sudden attack of hayfever is rig
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  • # Cannot base characters off The Who's drummer Keith Moon. ...cter is not related in anyway to Boba Fett. This goes double for Star Wars characters.
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  • ...s successful then the raw damage is split evenly between the two grappling characters in Step 7, before applying soak. *'''Weapons and Armor:''' Characters who practice this style can use the club, sledge or tetsubo freely (conside
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  • <2/10; But the characters cannot be noticed>
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  • ..., there are a few adjustments to help enhance the versatility of low-level characters, and to make a better fit of certain rule concepts to the game setting. * Characters start with 2 feats at first level instead of 1. They gain an extra feat at
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  • <small>ALL Characters, Settings and Company Copywrites and Trademarks mentioned on these wiki pag
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  • === Characters === Neulander characters get +1 Education, but they also add (or subtract) their Education bonus fro
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  • =Starting Characters= :Characters start out as Novices and then have the option to increase their skills or a
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  • ...advantaged, as selected as a particular Advantage or Disadvantage (see the Characters section), then all tasks are considered Average. ...rst, the person with the higher skill goes first. In the event of a draw, characters with “Quick” advantage go first.
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  • =='''Cast Of Characters'''== ''Main article: [[TheStarsAreRight:Players Alphabetical|All characters]] in The Stars Are Right.''
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  • ===Player Characters=== ===Player Characters Holding the horses===
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  • ...f certain races can begin play with any skill ranks in the language. Other characters can only learn these languages during gameplay, and must of course find tea ...or Norther are considered to have a pidgin competence level in Erenlander. Characters with at least basic competence in both Colonial and Norther are considered
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  • ...ed to the Eberron Play by Post '''The Shadows over Cyre'''. Here the main characters may post their backgrounds and anything relevant to the storyline that will
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  • ==Characters Sorted By Game== *[[Characters: Four Spirit of Century characters|Four Spirit of Century characters]] -- 4 Centurions ''(MadWritter)''
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  • =[[System_grab-bags:Player_characters|Player characters]]= <br>Individual characters
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  • * '''CHARACTER CREATION''': The following is how each player will create characters.
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  • Thom: (I was under the impression that Virtues don't give MPs, merely give characters something they are irrepressibly good at as an expression of their integral
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  • ...ly using it to create something entirely new (for example, a book with new characters and monsters to use) then you are not required to distribute it under the G
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  • ==Silicon Life: Characters== *Emergency Partition: (v4p131) Utilized in order to quickly seal off an area. Characters skilled in electronic warfare can trigger emergency partition protocols to
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  • * If action dice pools are drawn, then players act before non player characters. Once all characters in the combat have no dice left in their action pool, the round ends.
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  • =Player Characters= =Non Player Characters=
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  • ...ter encounter their REAL counterparts) I will talk to the more "agressive" characters privately noting that "this op" is to take as many prisoners as possible, n :* '''Mission Ops: 1''': The Characters hear about a load of Jewish treasure being 'liberated' by the Germans, lead
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  • ...the Eberron Play by Post '''The Wrath of the Lich Queen'''. Here the main characters may post their backgrounds and anything relevant to the storyline that will == Dead Characters ==
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  • ...aphic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and speci
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  • =Characters= As 7th or higher level characters, PCs may also take levels in the following expert classes, from the core bo
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  • ...l Advantage: You and each of your teammates count as if you were exactly 2 characters when determining numerical advantage (see page 172). This effect does not stack when multiple characters in a team possess this feat, and has no effect when a character already
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  • NPCs are built in the same way as characters, although often with fewer points, but with access to more varied traits. ...od rule-of-thumb would be to spend 1-2 points for each active year of your characters life before now on the profession the character was most active in during t
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  • These are the notable non-player characters in this campaign. When adding a character to this list, please be sure to
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  • ...system. In this sense, a symmetry is a transformation of the game world or characters that has no effect on the rules used to describe them. Any help in expandin ...sels or domestic cats may be more effective combatants than some low-level characters.
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  • ===Player Characters===
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  • A '''Conflict''' occurs when one or more characters is placed in opposition to each other. The ''Age of Dragons'' game treats c ...ally include roughly equal numbers of conflict of each type, so as to give characters of different strengths a chance to shine. Of course, what conflicts arise s
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  • ...election of kung fu secrets that characters might want to access for their characters. Each heading presented here is a category of kung fu secrets, and each pag ...e you may or may not want for running a game... optional rules, ready made characters, ready made monsters and more.
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  • =Player Characters= Characters on hold.
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  • Analogy to characters: Bones is Earth, a lot of history, a lot of old memes, always the first to ...m under the thumb of colonialism and mistrusting outsiders, more blatantly non-human looking Federation crew members... What's not to like?
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  • ...s page will be used to monitor the changing stats of player and non-player characters. As per the AlphaOmega example, health levels may be read as follows: Unha ==Player Characters==
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  • ...'. Only characters of Seelie Nature can attempt Seelie Intrigues, and only characters of Unseelie Nature can attempt Unseelie Intrigues.
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  • ...nd limitations of the technology up front, and then ''stick to them''; the characters use the tools they have, with no tricks hidden to the players. This does nerf MacGuyver characters—or does it? Maybe it just shifts 'em down a level. The engineer is comple
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  • ...e estate in force, and round up all the usual suspects (who are the player characters, obviously). If no-one makes it out with the loot by 6am, then no-one wins! ...series of quick attribute tests (improvised by the GM, based on the player characters' actions) can then be used to determine who gets to take the money!
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  • ...[conflict resolution (beyond the veil)|conflict resolution mechanic]] when characters clash in a way that is direct and non-negotiable.
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  • A '''Challenge''' occurs when one or more characters has to overcome some sort of obstacle, but one that does not directly fight ...ly include roughly equal numbers of challenges of each type, so as to give characters of different strengths a chance to shine. Of course, what challenges arise
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  • # Characters will not be permitted to have Welsh names. They're just too hard to spell a # Warforged Scout (MMIII p. 193) characters will not be named Gigantor.
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  • For characters who ''are'' children, see Parents, below. Reduce effective Wealth/Status by one for nomadic characters, to cover the costs of their vehicles and mounts, and of generally living o
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  • ==Player Characters== ===Lapsed Characters===
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  • *All player characters, regardless of Exalt type, use the Solar experience charts where applicable
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  • ...ocietal expectations), [http://wiki.white-wolf.com/exalted/index.php?title=Characters:Cathak_Cainan Cathak Cainan] (adoration), [http://wiki.white-wolf.com/exalt ...o come to light, the fact that several of [[Widening_Gyre:Main_Page#Player Characters|her associates]] are [http://wiki.white-wolf.com/exalted/index.php?title=A
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  • ==Player Characters== ==Non-Player Characters (NPC's)==
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  • ..., both to prevent a frustrating scenario in which the concepts of multiple characters overlap in such a way as to vex their players, and to consider your Leviath Leviathans, like most characters, have a number of Advantages, such as Sheol. Some of these Traits are deriv
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  • ...mmon that involuntary changes radically alter the way in which players and characters act. Outbursts should be a source of anxiety, not aggravation. Some exercis
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  • ...+ Sheol vs. Target's Composure + Power Trait) to probe the minds of other characters. ...he Leviathan could roll Wits + Empathy once to determine if ''any'' of the characters around him have been deceptive this scene.
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  • == Antagonists and Related Characters == .... There are two ways to represent this, both should not be used for player characters unless the gaming group is confident they can manage them.
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  • ...aries, renegade arcanists, and pirates. At the start of the campaign, the characters have just "liberated" a Varian Confederation (see below) penal ship, and ha ...pes, even Hell itself can be found in the Astral Sea and its islands. The characters will undoubtedly encounter many Things Man Was Not Meant To Know.
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  • *'''Attuned Characters:''' *'''Attuned Characters:'''
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  • ...ons, no armour, and sent into battle. This special role is for Servus rank characters only, and is one that is quickly abandoned as the Servus gains experience. ...ame name, but with a new role and stats. A Servus may not be replaced by a non-human Novicius (such as a Fast Beast or Large Beast) but can adopt any other role
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  • *For two dots, multiple characters can attune to each set of rings. ...many of it's mates as the owner desires. They have an unlimited range, and characters in Creation can use their bracelet to contact people in Yu-Shan, Malfeas, t
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  • == Player Characters == * 1165: ''(5 term characters born.)''
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  • === Player Characters === === Non-Player Characters ===
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  • ...had spent the previous several hundred years attempting to erradicate all non-human life on Siverow, an ambitious plan implicated by the nations previous leade ...moon. Along this cable runs a large glass box suitable for 10 medium sized characters and their gear. With this anyone can travel from one end to another in 10 m
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  • ...disappear if tucked into the clothing or pouches worn by the creature. Any characters not actively searching for the invisible creature are completely unaware of
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  • =Player Characters= ==Temporarily Retired Player Characters==
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  • ...r resistance may go berserk as if they had the Berserk Disadvantage (GURPS Characters p.124). For as long as they are berserk, they do +1 basic damage and enemi
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  • == Player Characters ==
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  • ...r the round. It should be done without regard to statements of what other characters will be doing that round. If there is a conflict, due to the ''fog of war'
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  • ==Player Characters== ==Non-Player Characters==
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  • ==Player Characters== ==[http://wiki.rpg.net/index.php/Parade_Way_Blues/Non-Characters Non Player Characters]==
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  • == The Player Characters (And Players) == == Non-Player Characters Encountered ==
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  • ==Player Characters== ...e Lady and the Tiger, by Eight Treasures: Non-Player Characters|Non-Player Characters]]
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  • ...s page will be used to monitor the changing stats of player and non-player characters. As per the AlphaOmega example, health levels may be read as follows: Unha ==Player Characters==
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  • [[Shadows_Hills_PCs| Player Characters]] [[Shadows_Hills_NPCs| Non-Player Characters]]
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  • *Characters are created with a total of 65BP. *Characters with Occult as caste or favored ability get two free spells together with i
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  • == Current Characters == == Past Characters ==
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  • Non Player Characters in the [[B_X_Wilderlands Campaign]]
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  • Non Player Characters in the [[B_X_Wilderlands Campaign]]
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  • This intricate pattern of brass filigree and characters decorates Mari's pubic mound, and its enchantments form a natural adhesion
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  • Characters (except Infernals) begin with all excellencies that their stats qualify the Characters gain a number of Ox-Body Techniques equal to their Resistance.
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  • ...ents are nice to have. Bonus XP will be rewarded for not killing important characters at the Storyteller's discretion.
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  • {DanteE} well, if you were in the game the entire time you'd have 43 point characters<br>
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  • ...what do you think of a wiki page where we put all the loose things for the characters<br> ...ach character's page, or one big loose ends sheet with subsections for the characters?<br>
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  • {Random_Nerd} Characters from several American movies.<br> {Verithe} Characters from a movie.<br>
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  • == Player Characters == == Non-Player Characters ==
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  • Where a group of characters traveled together or participated in the same events, the information will
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  • *Characters begin as Magic Users of the Fifth level of experience. They start out with *The characters are persons of wealth and substance. They enter the game with a large esta
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Farquell, Pierre]]
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  • CHARACTERS ...clandestine contact with an American agent and a number of other ambiguous characters, Haifa and Joe’s handler – Toby Knight – has gone missing apparently
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  • ...feat's prerequisites you may only use the feat's abilities against special characters.
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Varr, Petter]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Gregorovich, Yuri]]
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  • == Characters == === Player Characters ===
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Riswold, Jonathan]]
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  • ::''(*4) [[Important Non Player Characters|Nolan Colbert]] - archeologist'' ::''(*5) [[Important Non Player Characters|Alexandria Durrell]] - illustrator''
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  • ...e earlier Holmes and B/X sets, Mentzer's version provided rules for mortal characters of levels 1&ndash;36, and up to another 36 levels as immortals. See also BD : The stage of the game where characters retire from adventuring, build castles or other strongholds, and engage war
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  • *AssC: ''Heartseeker'' BAB = character level vs. special characters (& for feats; p. 30)
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  • =Player Characters= '''Inactive Player Characters'''
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  • =Player Characters= =Non-Player Characters=
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  • 01/21/2014: Updated the active characters list with the deaths following the New York Incursion. :-( ...s to the giant alphabetical list. Also created a page for books written by characters -- who wrote Pirate In My Bedchamber?
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  • ...nd ordinary people, and that he's a demon. It would be plausible for your characters to be Muslim, Christian, Jewish, or secular, given what we've established a ...rything in Creation, however in the metaphysics of Nobilis, so far as we - characters - know, they're sort of separate. Hence, inverses kinda work. What's here
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  • =Player Characters= =Non-Player Characters of the Cenél Chonchride=
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  • ...lows the Djinn to extend the curse to one additional target. For important characters they may contest individually, otherwise just roll the highest dicepool amo
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  • =Characters=
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  • This is the list of nobility and rank for existing characters, and their proper titles, so that I can keep it straight.
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  • ...th a difficulty of the Dawn's permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that can
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  • ...is rare. This Charm does nothing to hide one from other Sidereal Exalted. Characters benefiting from this Charm are treated as being completely undetectable by
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  • ...one that is applicable, the magic can bolster it to inviolability instead. Characters observing the Solar when this Charm is used can make a reflexive (Perceptio ...rm converts these dice into automatic successes. This isn’t optional, so characters must always spend Willpower to resist the urges of extreme Virtue.
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  • # All characters have access to the Body-Mending Meditation for free.
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  • # All characters may start with a free Combo containing three Charms; additional Charms for
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  • While the Characters Anima Banner is at 11+ motes, the character reduces any damage he takes whi
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  • ='''Player Characters'''= ='''Other Non Player Characters'''=
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  • ...red to take the Augment spell and learn the techniques associated with it. Characters may also be required by their GM to take a ''Duty to the Cult of Kenshai'' ...ugh it were air. Unlike most magical arts, Augment ''cannot'' affect other characters; it is strictly an internal art used on the caster themselves.
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  • ...timacies displayed during the scene and their context toward other present characters. Finally, if the Infernal would have succeeded by any threshold without the ...ey can mitigate damage by tumbling as normal. A successful roll also keeps characters blasted back into high barriers from bouncing off and falling again for a t
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  • * New characters newpaper photographer Jack Casey (played by Chris) and Purple Gang member M
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Strickley, Laura]]
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  • However, characters may also have an adjustment due to strength. A character with a low streng
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  • ==Active Characters== ==Inactive Characters==
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  • ...ents are nice to have. Bonus XP will be rewarded for not killing important characters at the Storyteller's discretion.
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  • ==Characters== ==Characters intertwined histories==
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  • A place for dead characters.
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  • All duck characters receive Sardonic Manipulation as a Basic Skill during character generation. ...ayer’s skill roll as his own in the upcoming skill test. This gives some characters a chance to know exactly if they will succeed or fail in
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  • ==Zero-Level Characters== The premise of this system is that all characters begin as simple, non-classed, "normal humans". In game terms that means 1d
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  • Player Characters [[http://wiki.rpg.net/index.php/Spirit_World_Main/Characters Character Sheets and Backgrounds]]
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  • =Characters= Characters will be produced as per normal RQIII at around 21 years of age. However, la
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  • ...ents are nice to have. Bonus XP will be rewarded for not killing important characters at the Storyteller's discretion.
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  • <br>[15:23] <Noldarr> i should hope our characters are not that stupid...
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  • If the characters are in the temple, but not doing any harm, they might be subjected to a Tou ...and allows for no other action. The king can engulf up to 40 ST worth of characters.
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  • A short corridor terminates in a stone stairway, spiraling downwards. Characters walking down the stairs will descend 10 yards until they arrive at the open
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  • =Characters= ==[https://ddb.ac/characters/47958444/YA7mgG Church, the Dragonborn Cleric]==
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  • A short corridor terminates in a stone stairway, spiraling downwards. Characters walking down the stairs will descend 10 yards until they arrive at the open
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  • <br>[10:24] <RandBrittain> Characters may apply this Charm to any actions in which they choose the indirect or di <br>[10:45] <dakkareth> Mmhh. In my game I gave one of the characters a Daiklave with Acc +6, Def +6, Rate 6 (no 5MM bonus).
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  • == Non-Player Characters of Note ==
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  • ''Set in Detroit in 1932 - our oddly matched group of characters continue to balance gangsters, a mysterious medical condition, an odd preac ...article: [[The Stars Are Right: The Irish Rose: Characters | All campaign characters]]''
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  • ...oid of space as to the ocean, b) the bias towards the ocean is limiting to characters focused inland [e.g. swamp monsters, [http://tvtropes.org/pmwiki/pmwiki.php
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  • ==Characters==
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  • ...aren't as easy to find or get access to in Athas. What this means is that characters will likely receive fewer magical items - and the ones you do receive shoul ==Making Characters==
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  • == Player Characters ==
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  • =Player Characters= =Important Non-Player Characters=
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  • <br>[11:32] <Nomoe_Hideaki> Though, the other characters are welcome to join in of course :) <br>[15:32] <Inkwell> I don't think we're that invested as characters in Dynasty history. Which is probably a character flaw on our parts, since
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  • <br>[11:11] <Brazen_Sand> Anyway, I think all the characters would be in agreement that this has to be done. ...et stuck as the unit and thus don't get to actually do anything with their characters.
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  • ...packages to templates, you can choose from a number of ways to create your characters. Using Spacemaster for the setting, for instance, PCs can choose from a va
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  • [Random_Nerd] Recurring characters.<br>
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  • <br>[11:52] <~Anshu> maybe this session can have our characters making D&D characters! *awesomeface* ...but we do have established a likely side-quest and potential hooks for all characters
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  • =Player Characters= =Important Non-Player Characters=
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  • === 101Dalmatians Erroneous Nickname: Illegal characters<br>
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  • == Characters == ==Departed Characters==
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  • ...shu> I'm thinking of commissioning Mel Uran to do a picture of some of the characters from this game/OMWF
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  • [BethE] She's fun. It's close to but not quite to the point of watching characters based on how you and I talk.<br>
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  • Return to [[Vampire: Natchez By Night#Non-Player Characters|'''''Non-Player Characters''''']]<br>
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  • ...ontrolling characters has an ''initiative group''. This group contains the characters that person controls. ...up. The player controlling the group chooses the order of the turns of the characters in the group.
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  • Vehicles are similar to characters, but they cannot be healed by healing ability, and they do not automaticall ...int of fuel for each level of range ability. Outside of combat, parties of characters take turns traveling on routes that consume 1 point of fuel. These routes m
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  • ...loosely interpreted or adapted to a wide variety of settings and types of characters. For example shooting could be used with guns, bows or spells. ===Fantasy Characters===
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  • ...geon, they are encountered in groups of 1-8. Yes, this does mean that your characters can be exploring a dungeon and find 8 mules wandering around, presumably th
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  • =='''Player Characters'''==
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  • <br />[13:48] <Brazen_Sand> besides, isn't Zoidberg one of the most popular characters?
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  • This is a list of Non-Player Characters in [[EPT_Jakallan_Nights_and_Days]]
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  • ...t the PC has at the moment; this is a way for me to keep track of what the characters are looking out for and pursuing. AdjDX is the character's dexterity score == The Player Characters ==
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  • <br />[15:02] <~Anshu> right, I just want to know how many characters are going into the vortex
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  • ...yer Character (NPC). As far as we understand studying ancient history, the characters ''are'' the ancient history of The Flanaess. This is the epic campaign that begins the adventure for 1st-level characters, considered outcasts in Celene, that first uncover more than simple treasur
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  • <br />[14:00] <Brazen_Sand> I think both our characters feel that way right now ...4] <Brazen_Sand> Well sooooorry for taking an interest in your writing and characters
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  • ...y view on limit breaks is that they tend to work best as extensions of the characters worst character traits.
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  • Bright_Snow: Rather than addressing any of the characters in play Bright_Snow: Strange what we put into fictional characters
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  • =Family of Player Characters= =Family of Non-Player Characters=
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  • ...her person, please post at your own pace. If there's a scene with multiple characters, but the action is predominately between two of them, those two should post ...es=ok, genitals=not ok) of characters 16 or older, and implied sex between characters 16 or older (fade to black/fast forward to afterward) are all fine; the sor
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  • Characters with an Aura of Menace are the terror of all those who oppose them. Others ...ll last until either something interrupts it or one of them flinches. Both characters are locked in a contest of wills, and can only take Intimidation actions ag
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  • ===Player Characters=== ===Non-Player Characters===
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  • Some psychic attacks ''frighten'' their targets. Frightened characters must evade or escape. They cannot attack or heal.
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  • ''Frightened'' characters must evade or escape. They cannot attack or heal.
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  • ...what their source. There are two sets of potential "freebies" available to characters who are more-than-mortal, Power Packages and Anima Powers. Everything else Dragonblooded characters have a base Essence Stress track equal to their Essence + Willpower.
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  • ...or:#800000"> '''''Props to Andy for enduring the length of this RP but our characters needed a long soak.--Maer''''' </span> <br> <br> <br>
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  • ...must have an Awakened Essence and a minimum Power TL of 4. Dragon-Blooded characters may only learn Celestial Martial Arts with an Immaculate Order-trained sifu
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  • ''*Experienced:'' Mortals and Celestial Exalted are not the only types of characters that have an Experienced option, they're simply the only ones listed as suc Note that even if you are using Experienced characters, the types of Powers you are able to use does not change. Heroic Mortals bu
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  • This grants Dragonblooded characters access to Celestial Martial Arts. ...'''Those with a Power TL of 5 may purchase this modifier once. Power TL 6 characters may purchase it up to 3 times.''' <br>
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  • This page contains several completed characters to demonstrate the conclusion of the chargen process.
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  • Add 5 to the difficulty if it is only a good idea for characters who have expertise in the ability used for the roll. ...ble on foot, salvaging stuff from sunken ships and spacecraft, or rescuing characters who are drowning.
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  • ...ermore, due to the Brevity requested above, it is often preferable to draw characters in broad strokes. Subtlety isn't disfavored, so much as I like to see ever *If people can find appropriate pictures for their characters, I would appreciate it. I intend to make slightly more use of maps, and I'd
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  • «Verithe» Our characters were researching between sessions, yes?<br>
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  • Return to [[Vampire: Natchez By Night#Non-Player Characters|'''''Non-Player Characters''''']]<br>
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  • ...instead equal to your Manse's rating (I don't want to give high Resources characters an absurd advantage at every turn).'' ...lted can possibly hope to scavage from his tomb. With GM permission, these characters are allowed to purchase Power Items of Potency 4 or lower using Resources,
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  • The concept of this game is that characters are sidekicks of canon characters who didn't have sidekicks during that era. =Characters=
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Coleman, Dacia]]
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  • Characters have a starting number or Rank 1 Specializations for each Function equal to Characters begin their careers with one Passive and one Active Advantage. From these t
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  • ==Non-player Characters==
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  • ==Player Characters== ==Non-Player Characters==
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  • [[Category:Characters]][[Category:D&D 4e]]
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  • Return to [[Vampire: Natchez By Night#Non-Player Characters|'''''Non-Player Characters''''']]<br>
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  • [[NBN Album 02: Non-Player Characters | '''Album 02 - Non-Player Characters''']]<br> [[NBN Album 03: Player Characters | '''Album 03 - Player Characters''']]<br>
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  • ==Player Characters== ==Non-Player Characters==
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  • ...a talent for thievery. All non-Uriah personalities believed they were the characters…and also believed they were human. Anything to the contrary was just rewr ...of the personalities narrated their story out loud, as if they really were characters in an ongoing novel. Uriah, when he does emerge, believes that the world ar
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  • == Players & Characters == The following characters fill the indicated roles when travelling:
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  • Return to [[Vampire: Natchez By Night#Non-Player Characters|'''''Non-Player Characters''''']]<br>
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  • ==Non-Player Characters==
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  • ==Non-Player Characters==
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  • The most important difference in this campaign is the setting. Characters are not stuck to a single static location. ...art with 7.5x your monthly salary as per the rules of creating experienced characters.
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  • ...er that Cirice and her allies seek for reasons unknown. The mentors of the characters have sent them there to watch over the school, and to use it as a base of o =Player Characters=
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  • ...ow how to load and fire black-powder weapons (this is a new trapping; most characters, even ones with a high Guns skill, cannot accomplish these tasks without tr
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  • - characters will pursue their particular vice unless driven to perform some essential a
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  • This is a 15th level D&D 3.5 game with monsters as PC characters. =Characters=
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  • ...estigations]]''' | '''[[Aberrant: Triangle Nova Investigations: Characters|Characters]]''' | '''[[Aberrant: Triangle Nova Investigations: Timeline|Timeline]]'''
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  • ==Player Characters== ==Non-Player Characters==
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  • The following are non-player characters of note in Redout:
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  • The Player Characters, outcasts from the war-torn Old World, will accompany a small colonization Keep them in mind, as you make characters!
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  • ==Player Characters== Below are the stats of the main characters. We can tweak them here and refer to them by link. Mark damage Ranks and no
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  • ==Player Characters== ==Non-Player Characters==
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  • «Random_Nerd» Okay, does anyone have anything they actually want their characters to be doing, or should I just poke you with the NPC stick again?<br> «Random_Nerd» You can always play Anchors or other unassigned characters in scenes where your PC isn't present.<br>
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  • ==Player Characters (Active)== ==Non-Player Characters (Active)==
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  • =Backup Characters=
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  • ...prosperity and the upper classes, which symbolizes the samurai rank of the characters in this game. This game has now ended. ==Current Player Characters==
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  • * [[New_York_By_Night:NPCS| '''Non Player Characters - The NPC's of New York by Night''']]
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  • == Characters == [[Player Characters of High Fantasy]]<br>
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  • == Player Characters ==
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  • ...ffecting conversion is very similar to doing so with the core nWoD system. Characters built with this system are all assumed to have the Archetype minor template ...with Mass: The Effecting but you may find it more worthwhile to begin with characters who are already more experienced and proficient, with more attribute, skill
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  • ...oted, using a biotic power is an instant action. Biotic powers that target characters or locations other than the biotic themselves require line of sight. ...Field allows the biotic to make an additional attack against ''all'' other characters within 10 yards at the beginning of the biotic's turn. This attack uses on
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  • ...purposefully blank so as not to limit player creativity in terms of their characters' origins, work, lifestyle, network and history.
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  • =Characters and Players= *[[Creating base characters]]
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  • ==Player Characters== *All about your characters and the scrapes they get into
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  • ==Player Characters== *[[Little_Horse_on_the_Prairie: Non-Player Characters|Non-Player Characters]]
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  • ...igating, guiding, escorting, and providing safe passage for players and/or characters in the gamestate.
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  • **** Furthermore, the Locked Attribute informs all of the characters actions. How they act, react, and deal with people should be colored by the ==Player Characters==
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  • ...to the Cheese: If you capture or non-lethally defeat any named Cop or Buro characters, you are 100% unable to simply kill them, and must do everything in your po ...." They don't gain any skill bonuses right away, but they do become named characters (you can pick names for them). Now they don't evaporate in firefights and
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  • ...aphic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and speci
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  • 2. Determine which characters are aware of their opponents at the start of the battle. If some but not al ...nting down from highest result to lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in h
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Alanna]]
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  • ...cter (trained or no), while other actions may only be performed by trained characters.
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  • ...a couple of hundred miles Southwest of Tokyo. Unless otherwise noted, all characters go to Akabira High School, which houses grades 7-12. ==Player Characters==
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  • ...rk out if you want to try out things like having rotating GMs, a stable of characters for each player or the player group collectively, and so on. The default as ...start of a campaign. In my own first campaign, the plan is for the player characters to be relatively new recruits to ''Gladius Et Aegis'', and thus able to exp
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  • ...s to dust... but the demon-body is chained by Latin and Egyptian and Greek characters binding it like gold chains<br> <Random_Nerd> The ward characters start crumbling, one at a time, until the demon falls to the ground, and st
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  • ...d Potential instead. This is both a boon and limitation for Vampire player characters, as it means they could theoretically advance twice as fast as other player ...on as what the "Powers" deem as righteous behaviour. Note that what player characters, players or the GM judge as being moral don't really come into it: this is
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  • == Player Characters == == Important Non-Player Characters==
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  • == Player Characters == == Non-Player Characters ==
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  • == Player Characters ==
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  • === Player Characters === === Non-Player Characters ===
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  • ...ill do all they can to flee such a place as soon as possible. Higher-level characters are allowed a saving throw vs. Spells at -4 to resist the effect; if succes ...r under a spell or being tested; let the actions of the players (and their characters) determine the outcome.
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  • ==Player Characters== ==Non-Player Characters==
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  • ==Player Characters== ==Non-Player Characters==
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  • ...s lost. Roll Wits + Engineering, dealing successes as Lethal damage to all characters within the area of effect.<br>
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  • === Characters ===
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  • === Characters ===
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  • ====Player Characters==== ====Non Player Characters====
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  • #Horrible atrocities by non-idealistic characters #Anthromorphic characters/spirits
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  • ...Such entries are not part of the pamphlet Player Characters or Non-Player characters receive with the trump deck.)'''</span> ...communication, transportation, and as Brand proved, assassination of both characters and personages.
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  • ...und' historiography and a development of religious systems based on mythic characters. That’s the Dreanans to a tee! On the topic of Travel Guides and fictional characters.
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  • Find a parent here for your convention characters. For Convention Characters skills are very important. They give the player and the GM a general idea
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  • ==Player Characters and Plot Hooks== *Klaus "Doc" Vandangante ([[Empire Ascendant - Fringe Characters]]) - Male Human outlaw starship technician, operating in the Corporate Sect
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  • Characters with lower base movement rates (such as a droid with a move of 3m) can run, ...based on the range, and any melee attack is based on the weapon employed. Characters have two choices during the Declaration phase of initiative in terms of def
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  • ==Player Characters== ...idered using "ranged combat" unless it's a touch or melee range spell. Any characters not wishing to engage foes in hand-to-hand combat but forced to (due to tac
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  • ...s wear tunics with daring cuts. There is less of an establishment for such characters than for any others.
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  • == Player Characters == == Non-Player Characters ==
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  • ==Player Characters== ..., but each attempt takes one round. This ability detects evil monsters and characters.
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  • =Player Characters= [http://cdn.myanimelist.net/images/characters/12/89779.jpg Picture, street clothes]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|King, Hannibal]]
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  • back to: [[TheStarsAreRight:ImportantNonCharacters|Important Non Player Characters]]
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  • back to: [[TheStarsAreRight:ImportantNonCharacters|Important Non Player Characters]]
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  • back to: [[TheStarsAreRight:ImportantNonCharacters|Important Non Player Characters]] <br><center>CAUTION!! MAY CONTAIN SPOILERS ABOUT OTHER CHARACTERS AND CURRENT PLOT THREADS.</center>
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  • back to: [[TheStarsAreRight:ImportantNonCharacters|Important Non Player Characters]]
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  • ==Characters== ===Player Characters===
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  • ==Non-player Characters==
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  • =Characters= =Non Player Characters=
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  • == The Player Characters == ...tion of the game as it is a house rule. This game is largely "about" what characters have with them, how much light they have, and how fast they can move. I ex
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  • =Player Characters= =Non-Player Characters=
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  • I aim chargen to be swift, so that I am less reluctant to off your characters than I normally am. **Note that I will prefer theist characters as it will be easier for me to run.
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  • Only characters with Knowledge (Planes) are familiar with any of the details regarding othe
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  • ...und' historiography and a development of religious systems based on mythic characters. That’s the Dreanans to a tee!
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  • ...s to be dissolving into a new hill. [1 Pleroma Aeon (not interested in the characters), Demon Armor in the ruins, Celestial Armor and healing spring in the hill] ...ibly, the organizers have prepared appropriate sized pies, otherwise Small characters are only eating 1/2 what the rolls would suggest. After each pie, roll a Fo
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  • ==Player Characters== ==Non-Player Characters==
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  • =Chapter 2: Characters= All characters start at 5th level, and have 8,000dr with which to purchase equipment, moun
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  • ''Design note: I'm giving characters with good Wisdom something here.'' ...defensive movement. These types of defensive movement may be used by both characters and monsters.
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Stanton, Alexandria]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Hamilton, Emma]]
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  • ...BEST, and primarily focuses on the adventures of THINLY VEILED SELF-INSERT CHARACTERS. These adventures are both ACTION-PACKED and ADRENALINE-FUELED, and often r
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  • ...:Players_Alphabetical#Important_Non-Player_Characters|Important Non-Player Characters]].
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  • ==Player Characters== ==Non-Player Characters==
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  • Characters begin with a compad suitable for adventuring. It has the following capabil ...y close descendants of modern languages. Also, it's much more fun to have characters using languages we know than it is to make up a dozen with no pre-existing
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  • ...ermore, due to the Brevity requested above, it is often preferable to draw characters in broad strokes. Subtlety isn't disfavored, so much as I like to see ever ...being said (and this is relevant because there are space pirates) ''human characters are expected to give each other a fairish chance to survive.'' Outright ki
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  • ==Player Characters== ==Non-Player Characters==
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  • [[category:Non-Player Characters|du Montaine, Voisin]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters | Parkhurst, Gregory]]
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  • ==Characters== '''Class V:''' These are ectoplasmic manifestations of definite but non-human form. Speculation includes the theory that Class V's are formed from emotio
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  • '''The Player Characters''' The main characters in this saga.
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  • ...': Once per round, if neither you nor the enemy are Engaged with any other characters, then when you Parry you may also make yourself and your enemy make a singl
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  • =Player Characters= =Non-Player Characters=
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  • 11.) No non-human PCs.<br/> ...e at 30 in combat. Refer to pages B24, X2 in particular, and X24. Not that characters can move at "running movement", which is three times their combat move (in
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  • ...estigations]]''' | '''[[Aberrant: Triangle Nova Investigations: Characters|Characters]]''' | '''[[Aberrant: Triangle Nova Investigations: Traveler's Guide to TNI
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  • ...to the edge, and that they can't make melee attacks out of the pit. Also, characters in pits shouldn't increase the MP cost of actions taken by adjacent players ...roll required. The fixed damage from falling in means that heavy armoured characters are just as prone to gravity as unarmoured ones!
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  • <lazarus> I never really got characters I cared enough about in CoX, sadly. Which is a shame, because it had some <Brian> (It would be great to see the Story of the 4th Age with our characters as historical elements)<br><br>
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  • '''Required characters:''' *''One of the non-human nomads (and you get to decide what they look like).'' Chosen by Muskrat: Th
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  • ...to her casual wear, along with striped stockings and T-shirts with cartoon characters on them.
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  • '''Required characters:''' ...of the Jeweled Children and Argi races would be other obvious choices for characters (and Jeytaxra could even reappear), but I don't want to require them.
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  • '''Required characters:''' '''Banned characters:'''
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  • ...re is a scene with pink elephants that are hallucinated by one of the main characters. A musical scene. With visuals that are a bit freaky."<br><br>
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  • ==Player Characters== ==Non-Player Characters==
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  • <Random_Nerd> Everyone else, give me a moment, and I'll email you your characters.<br><br> <Gil> (I'm curious what the relationship between most popular non-human being is compared to currently popular media)<br><br>
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  • <Knockwood> here we go, 9 characters update, p. 34<br><br>
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  • ==Player Characters== ==Former Player Characters==
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  • ==Active Player Characters== ==Inactive Player Characters==
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  • <Random_Nerd> Characters you want to come back.<br><br>
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Usher, Roderick]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Thompson, Maggie]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Stevenson, Diana]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Roxanne]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Roth, Miriam]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|van der Vecken, Johann]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Katyana, Rasmul]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Prometheus]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Grimaldi, Nicoletta]]
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  • <Random_Nerd> (And he assumes that the non-human parent was the father, because that's how it was with the other nephilim th <lazarus> We were behaving as the characters, so didn't need to stat much<br><br>
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Marissa Kazina]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|LaForge, Roger]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Islie, Goddard]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Weiss, Paige]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Hopewell, Evangeline]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Fagin, Peter]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Eveling, Loren]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Eveling, Lawrence]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Colbert, Nolan]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Becker, Ryan]]
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  • ...:Players_Alphabetical#Important_Non-Player_Characters|Important Non-Player Characters]].
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Becker, Cecil]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Aran]]
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  • <Random_Nerd> But hey, Player Characters.<br><br> ...yone likes Quests more, just working with you guys to make Quests for your characters' main stuff.<br><br>
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  • ...Extraordinary Gentleman'' and Charles Stross' ''The Laundry''. The Player Characters work for a secret government ministry charged with defending the Crown and '''The Player Characters'''
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Dark Pharaoh]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Dark Pharaoh]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Donal]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Ellis, Julian]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Rhyner, Hannelore]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Hauptmann, Baron]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Vishnevesky, Idrinya]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Tavernner, Milo]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Mueller, Rebecca]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Reynard]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Roth, Elaine]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|West, Andromeda]]
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  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Huber, Franz]]
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  • '''Required characters:''' '''Banned characters:'''
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  • =Player Characters= =Non-Player Characters=
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  • ''The Player Characters and their henchmen'' ''Non-player characters''
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  • ...rkadyevna Vernadskaya''']] | [[Those_Who_Stare_In_The_Black:_Characters|'''Characters''']] | [[Those_Who_Stare_In_The_Black#Index|'''Those Who Stare In The Black ...rkadyevna Vernadskaya''']] | [[Those_Who_Stare_In_The_Black:_Characters|'''Characters''']] | [[Those_Who_Stare_In_The_Black#Index|'''Those Who Stare In The Black
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  • ...genius might find in the West Coast city of Seattle, complete with sample characters and enough story elements to begin a chronicle there.
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  • '''Required characters:''' '''Banned characters:''' None
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  • ==Player Characters== ==Non-Player Characters==
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  • <@Natalia> (Imagining Buffy the Vampire Slayer characters breaking out in song.)<br> <@Random_Nerd> So, after playing them a bit, what do you guys think of your characters?<br>
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  • ...nius will probably belong to a collaborative made up of the other players' characters, so you may want to meet with the other players, not to optimize everyone's ..." thing, with at most a few months of experience on the job. However, some characters have had previous brushes with Inspiration that they avoided, preventing a
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  • *Characters gain double skill points on leveling. Please note the separation between cl
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  • ==Player Characters== *[[Work of Noble Note: Non-Player Characters|Non-Player Characters]]
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  • ...estigations]]''' | '''[[Aberrant: Triangle Nova Investigations: Characters|Characters]]''' | '''[[Aberrant: Triangle Nova Investigations: Timeline|Timeline]]'''
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  • =Player Characters=
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  • == The Characters == === Deceased Characters ===
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  • <@Knockwood> You'd think it'd be limiting since there's a specific list of characters, but it's extensive enough that that's usually a non-issue. <br> <@Random_Nerd> I notice that you guys don't tend to use your characters' abilities unless I prompt you.<br>
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  • <Random_Nerd> Characters who are too screwed up for a relationship must be shipped with ''everyone''
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  • <@Knockwood> The characters have to ''break their foot off in someone's ass''<br>
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  • ...wise rolls, and is used by the Game Master to figure out how the nonplayer characters of the world react to your hero. The characters will determine the nationality of the ship and this will determine the "shi
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  • '''Required characters''': '''Banned Characters''': Non-humans
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  • == Player Characters ==
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  • =Player Characters=
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  • <lazarus> (I like the new intro to characters better than the older one)<br> <@Random_Nerd> Besides, Rinley has the power to spot main characters.<br>
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  • <@Random_Nerd> The Nine Characters Update version.<br> <@Random_Nerd> So, what do you guys think of these characters, compared to your previous ones?<br>
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  • <@Random_Nerd> So, how well do each of you like your characters?<br> <Knockwood> And both characters seem to have taken the spider affinity... :)<br>
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  • ...in a tournament, but rather a story-based effect built upon the defeat of characters (a teeny bit like the original Highlander).
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  • <@Random_Nerd> That, and the different stats of some characters.<br> <@Random_Nerd> No, in the Nine Characters.<br>
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  • == Player Characters == == Important Non-Player Characters==
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  • ...t is summoned and you try to learn the spell. Specific cost depends on the characters status. There's no prohibition against learning more than 1 spell/day, but
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  • ...r the round. It should be done without regard to statements of what other characters will be doing that round. If there is a conflict, due to the ''fog of war' *'''1. Movement:''' characters may move 3 meters per SR during combat. In general, I will state how many
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  • ===Player Characters=== ===Non-Player Characters===
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  • **[[WTNewWorldOrder:Player_Characters|Player Characters]] **[[WTNewWorldOrder:NPCS|Notable Non-Player Characters]]
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  • The player characters represent a joint taskforce of personnel from UNET and Project: Torchwood.
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  • ...ts long, with characters advancing from mid-novice to mid-Seasoned level. Characters would be humble villagers fleeing slavers, in this case Argosean mercs work ===Characters===
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  • ...September 2014. In it, the players are transferred into the bodies of DnD characters. They possess the powers and skills of these heroes but lack their memories =Player Characters=
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  • =Player Characters= =Non-Player Characters=
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  • ...campaign set in Thalassa, a world inspired by Greek mythology. The player characters are a group of adventurers attempting to bring civilization back to the onc ==Player Characters==
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  • == Player Characters == == Important Non-Player Characters==
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  • ...: no Eidolon, Umbra, or Stair-related powers; this is an Amber game. Also, characters may not start with any degree of Pattern (including Broken Pattern) or Logr
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  • ==Player Characters== ==Non-Player Characters==
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  • ...icon relationship, unlike the default 13th Age rules. This is to encourage characters to have varied backstories and serves as a source of dramatic conflict. '''Characters and the Gold Prince:''' The Empire always needs capable heroes to do what s
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  • ===Notable Non-Human Languages=== ==Notable Characters==
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  • = Characters = = Non-player characters =
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  • =The characters=
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  • ==Non-Player Characters==
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  • ...han many others, being the non-magical equivalent to the Wizard. Beginning characters should probably be given a Barbarian, Conduit, or Rogue character to introd
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  • '''The Bronze Guard - Player Characters''' '''The Bronze Guard - Non-player Characters'''
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  • ==Player Characters== ...el. Therefore, a 4th level character would be paying 200 gp per month. All characters begin with the first month of lifestyle costs paid. Lifestyle costs cover t
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  • ...down and take damage. This is a good way to get enemies off of vulnerable characters--or just make an entrance, if you forgot to bring the dip. :)
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  • ==Characters== ==Deceased Player Characters==
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  • ...lways someone who has specialized in something. Routinely, by the end of a characters life they will probably have access to 10 or so knowledge charts. ...thing that is stated unequivocally in "Knowledge Local X", you might learn characters later from "Knowledge Nobility X" that those facts are actually an elaborat
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  • == Player Characters == === Past Player Characters ===
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  • characters suffer a –5 penalty on all Fellowship Tests made to born characters.
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  • ...lity to absorb damage. Fighters with good Dexterity make excellent ranged characters, while those with high Charisma develop into exceptional leaders of hirelin
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  • ...within a number of miles equal to her Primum. Doesn't work on supernatural characters.
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  • ...on ice easily for shorter or longer periods. I will puppet absent players' characters assuming average rolls (e.g. 10 on d20) if the time limit is reached. This == Characters ==
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  • '''The Player Characters''' The main characters in this game.
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  • ...oned and is fighting off a weakened state! In Storium, we narrate what our characters can do and what they're ''trying'' to accomplish, only narrating their succ
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  • ==Characters== ==List of Important Non-Player Characters==
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  • ==Player Characters== ==Non Player Characters==
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  • ==Major and Minor Characters==
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  • ...mation is given is not important and can be given through dialogue between characters. Below are their individual responses or information they give. ...e/Thal|Thal]]'''. Please note that this is not true, only used to set the characters on edge).
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  • ...t subjects of the Okubo, including peoples from other lands, and non-human characters, even within the lands of the empire.
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  • =Characters= ==Inactive Characters==
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  • |Heal unconscioud characters |Rearrange Wit characters when winning Initiative
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  • ==Player Characters== ==Non Player Characters==
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  • ..., players might play three or four different heroes. This rotating cast of characters allows for a diverse array of stories and settings - you can have the stori ...the other characters on the team, rather than having to deal with original characters and fit them into the narrative, especially in a game with a large ensemble
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  • ==Player Characters and Henchmen==
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  • ==Player Characters== ==Non-Player Characters==
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  • == Player Characters ==
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  • ==Player Characters== ==Non-Player Characters==
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  • ...er a normal attack roll or a Persuade/Impress test for friendly non-player characters. The target then suffers a -2 penalty to a designated skill row or column.
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  • ==Player Characters== ==Non-Player Characters==
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  • = Player Characters = ''Backup Characters:''
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  • As per Domains at War (p. 12), mercenaries may be veterans. They are classed characters (usually fighters or explorers) and inflict an extra +1 damage and gain a +
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  • = Player Characters = ...y post you make should include at least one action or statement that other characters in the same area could react to. "Jack Bastard sits and considers what fool
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  • * Stealth (Agility) 3 - Sneaking 1. A characters simple move actions while using stealth allows him to move a distance equal
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  • == Characters & Henchmen == *Demihuman characters are an extreme rarity at best.
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  • '''Culture''': human characters belong to a barbarian bronze age culture that emerged long after the Fall o
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  • <br>[[Apostlyte|Apostlyte's WIKI of characters active and inactive.]]
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  • ...u gain a +2 morale bonus to Defense and all saves when at least 2 adjacent characters share your Species. ...lt you prefer. Also you gain a bonus to Defense against attacks by special characters equal to your Wisdom modifier (minimum +1).
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  • =Characters=
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  • =Player Characters= =Other Characters of Note=
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  • == Player Characters == == Non-Player Characters ==
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  • The Player Characters and their Henchmen *Characters begin at level 1, with 0 Experience points
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  • == Player Characters == == Non-Player Characters==
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  • ..., while all five daughters were killed on the field of battle by the other characters.
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  • =Player Characters=
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  • =Player Characters= '' Inactive Player Characters''
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  • == Player Characters == == Non Player Characters ==
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  • ===Cherry Gardens characters=== Characters of Macau:
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  • == Player Characters == == Non-Player Characters ==
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  • ...st 2, Rng Self, AoE CTRL, Upkeep. While in Edrea's control area, friendly characters gain +2 ARM against cold damage and never suffer the effects of exposure to
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  • == Player Characters == == Non-Player Characters ==
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  • =Player Characters= ...for the company as well as a source of experimental subjects for granting non-human animals sapient/sentient intelligence. E.L.I. works as a caretaker at one o
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  • =CAST OF CHARACTERS=
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  • Psionics- Some psionic characters become expert at breaking the influence others have on people. As an action
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  • == Player Characters ==
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  • ==Characters== They maintain the Stronghold as a neutral meeting place between men and the non-human tribes of the region: orcs, goblins, and so forth. I have little love for S
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  • =Player Characters= Every night characters gain 1 hunger and 1 thirst. If Hunger reaches 5 or thirst 2. Penalties resu
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  • ''Starting characters have a Rank of 1. Aura = Rank + 5.''
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  • =CHARACTERS=
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  • == '''Characters''' ==
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  • ...Long enough to have recovered somewhat and find her place among the other characters, but short enough for the wounds to still be relatively fresh.
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  • =Characters= ...y, it slowly warps and metamorphes into her true form - something entirely non-human. Eventually she takes a new host, passing the victim's spirit into her used
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  • =Player Characters= ===Non-Player Characters===
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  • ==Characters==
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  • [[Fade_To_Black:Characters:Cassidy|Cassidy, the Werewolf]] (BlackSheep) [[Fade_To_Black:Characters:Spencer|Spencer, the Ghost]] (Xadun)
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  • ==Player Characters== =Non-Player Characters=
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  • ==Non-Player Characters==
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  • =Player Characters=
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  • =Player Characters= =Non-Player Characters=
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  • =Player Characters= =Non-Player Characters=
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  • =Player Characters= =Non-Player Characters=
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  • =Player Characters= =Non-Player Characters=
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  • = The Player Characters = Characters of a martial bent and at least a few hit dice can train NPCs as though they
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  • =Player Characters= =Non-Player Characters=
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  • =Player Characters= =Non-Player Characters=
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  • =Player Characters= =Non-Player Characters=
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  • =Player Characters= =Non-Player Characters=
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  • ...’). At present about half the world’s population is made up of various non-Human sentient beings. This flu also effected many animals creating (or recreatin ...he world is full of creatures that feed on the weak and innocent, and your characters are tasked with rooting it out and destroying it!!! The US government offer
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  • ...f the possession ends, lost wisdom is restored after a short or long rest. Characters brought to 0 Wisdom are taken over completely. ...e substances. They take all actions at a disadvantage while in this state. Characters acting directly against a Wrath under these conditions do so with Advantage
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  • ==Characters== '''Common Knowledge only.''' The RAW Common Knowledge rule that characters use their Smarts, at +2 when background is relevant, will serve universally
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  • =Player Characters= =Non-Player Characters=
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  • ...on. Each player must choose the form his character's Wyrd takes and no two characters Wyrds can take the same form.
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